1
0
forked from 0ad/0ad
0ad/source/gui/CProgressBar.h
elexis 2c47fbd66a Pass the GUI page pointer CGUI* to the IGUIObject and derived classes upon construction, instead of on stray cases.
Call JS_AddExtraGCRootsTracer and JS_RemoveExtraGCRootsTracer depending
on JS::Heap use instead of on CGUI page link setup.
GUIObjects should be able to access the GUI page independent of the
scripting (for example to obtain PredefinedColors, refs D2108).

Refs: D2108, c02a7e1a7b
Comments By: wraitii
This was SVN commit r22587.
2019-08-01 20:20:24 +00:00

50 lines
1.2 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CPROGRESSBAR
#define INCLUDED_CPROGRESSBAR
#include "GUI.h"
/**
* Object used to draw a value (e.g. progress) from 0 to 100 visually.
*
* @see IGUIObject
*/
class CProgressBar : public IGUIObject
{
GUI_OBJECT(CProgressBar)
public:
CProgressBar(CGUI* pGUI);
virtual ~CProgressBar();
protected:
/**
* Draws the progress bar
*/
virtual void Draw();
// If caption is set, make sure it's within the interval 0-100
/**
* @see IGUIObject#HandleMessage()
*/
void HandleMessage(SGUIMessage& Message);
};
#endif // INCLUDED_CPROGRESSBAR