1
0
forked from 0ad/0ad
0ad/source/gui/CRadioButton.cpp
elexis 2c47fbd66a Pass the GUI page pointer CGUI* to the IGUIObject and derived classes upon construction, instead of on stray cases.
Call JS_AddExtraGCRootsTracer and JS_RemoveExtraGCRootsTracer depending
on JS::Heap use instead of on CGUI page link setup.
GUIObjects should be able to access the GUI page independent of the
scripting (for example to obtain PredefinedColors, refs D2108).

Refs: D2108, c02a7e1a7b
Comments By: wraitii
This was SVN commit r22587.
2019-08-01 20:20:24 +00:00

53 lines
1.4 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CRadioButton.h"
#include "GUI.h"
CRadioButton::CRadioButton(CGUI* pGUI)
: CCheckBox(pGUI), IGUIObject(pGUI)
{
}
void CRadioButton::HandleMessage(SGUIMessage& Message)
{
// Important
IGUIButtonBehavior::HandleMessage(Message);
IGUITextOwner::HandleMessage(Message);
switch (Message.type)
{
case GUIM_PRESSED:
for (IGUIObject* const& obj : *GetParent())
{
// Notice, if you use other objects within the parent object that has got
// the setting "checked", it too will change. Hence NO OTHER OBJECTS THAN
// RADIO BUTTONS SHOULD BE WITHIN IT!
GUI<bool>::SetSetting(obj, "checked", false);
}
GUI<bool>::SetSetting(this, "checked", true);
break;
default:
break;
}
}