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forked from 0ad/0ad
0ad/source/simulation/Technology.h
Matei 845b606763 # Updates to the tech system, and bug fixes.
Techs: Made a separate list of technologies for every player, rather
than array fields in CTechnology. This also involved changing the
tech-related JS functions.

Bugs:
- PS_MAX_PLAYERS should be 8 (the way it's used for array sizes, etc
indicates that it's the maximum possible number of players ever, but it
used to be 6 while the game had 8 players).
- When you changed a CJSSharedProperty that was inherited, m_Inherited
was set to false, so it was no longer inherited by subsequent entities
you created. They got initialized to garbage values as a result.

This was SVN commit r4138.
2006-07-18 04:17:46 +00:00

85 lines
2.0 KiB
C++

//Andrew aka pyrolink
//ajdecker1022@msn.com
//Holds template information for technologies and research
#ifndef TECHNOLOGY_INCLUDED
#define TECHNOLOGY_INCLUDED
#include <vector>
#include "scripting/ScriptableObject.h"
#include "simulation/ScriptObject.h"
#include "ps/Game.h"
class XMBElement;
class CXeromyces;
class CTechnology : public CJSObject<CTechnology>
{
friend class CTechnologyCollection;
typedef struct Modifier
{
CStr attribute;
float value;
Modifier() { value = 0; }
};
static STL_HASH_SET<CStr, CStr_hash_compare> m_scriptsLoaded;
public:
CTechnology(CPlayer* player);
~CTechnology() {}
//JS functions
static void ScriptingInit();
jsval ApplyEffects( JSContext* cx, uintN argc, jsval* argv );
jsval IsValid( JSContext* cx, uintN argc, jsval* argv );
jsval IsResearched( JSContext* cx, uintN argc, jsval* argv );
jsval IsJSFirst( JSContext* cx, uintN argc, jsval* argv );
jsval IsExcluded( JSContext* cx, uintN argc, jsval* argv );
inline jsval GetPlayerID( JSContext* cx, uintN argc, jsval* argv );
bool isTechValid();
inline bool isResearched() { return m_researched; }
void setExclusion( bool exclude ) { m_excluded=exclude; }
bool loadXML( CStr filename );
bool loadELID( XMBElement ID, CXeromyces& XeroFile );
bool loadELReq( XMBElement Req, CXeromyces& XeroFile );
bool loadELEffect( XMBElement Effect, CXeromyces& XeroFile, CStr& filename );
private:
CStr m_Generic;
CStr m_Specific;
CStr m_Icon;
int m_IconCell;
CStr m_Classes;
CStr m_History;
float m_ReqTime;
float m_ReqWood;
float m_ReqFood;
float m_ReqStone;
float m_ReqOre;
std::vector<CStr> m_ReqEntities;
std::vector<CStr> m_ReqTechs;
std::vector<CStr> m_Pairs;
std::vector<CStr> m_Targets;
std::vector<Modifier> m_Modifiers;
std::vector<Modifier> m_Sets;
CPlayer* m_player; //Which player this tech belongs to
CScriptObject m_effectFunction;
bool m_JSFirst; //Should JS effect function run before C++
bool m_excluded;
bool m_researched;
bool hasReqEntities();
bool hasReqTechs();
};
#endif