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forked from 0ad/0ad
0ad/source/lib/file/file_system_util.cpp
janwas 8667ea74c8 fixes and improvements
- directoryPosix: replace most methods with boost filesystem (but not
all: the latter cannot efficiently enumerate files AND query their
size/mtime)
- AllocatorChecker: better name for member functions
- file: move the File class here
- trace: bugfix
- io: move UnalignedWriter to write_buffer.cpp (basically the same
thing)
- vfs: remove unnecessary "vfs" warts from variable names
- vfs_tree: VfsFile now stores single Name/Size/MTime fields instead of
the FileInfo record (less clunky)
- vfs_path: use boost filesystem's version of the basename/extension
functions
- lf_alloc: remove (no longer necessary, won't be finished - not worth
the trouble)
- path_util: remove path_foreach_component (replaced by better path
traversal logic) and PathPackage (obsoleted by fs::path)

! resource loading code now receives VfsPath as its filename. there is
also OsPath (native absolute path) and Path (relative to binaries/data)

- tex is now independent of file loading code; it just en/decodes
in-memory buffers
- wdll_ver: clean up, use smart pointer to simplify bailout code
- wsdl: remove nonexistent failure path from calc_gamma (cruised by here
because SDL_SetGamme is failing once after a cold boot at work)
- wsnd: simplify OpenAL DLL search, use boost::filesystem
- wutil: Wow64 redirection is now packaged in a (RAII) class

This was SVN commit r5525.
2007-12-22 18:15:52 +00:00

139 lines
4.0 KiB
C++

/**
* =========================================================================
* File : file_system_util.cpp
* Project : 0 A.D.
* Description : helper functions for directory access
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "file_system_util.h"
#include <queue>
#include <cstring>
#include "lib/path_util.h"
#include "lib/regex.h"
LibError fs_GetPathnames(PIVFS fs, const VfsPath& path, const char* filter, VfsPaths& pathnames)
{
std::vector<FileInfo> files;
RETURN_ERR(fs->GetDirectoryEntries(path, &files, 0));
pathnames.clear();
pathnames.reserve(files.size());
for(size_t i = 0; i < files.size(); i++)
{
if(match_wildcard(files[i].Name().c_str(), filter))
pathnames.push_back(path/files[i].Name());
}
return INFO::OK;
}
struct FileInfoNameLess : public std::binary_function<const FileInfo, const FileInfo, bool>
{
bool operator()(const FileInfo& fileInfo1, const FileInfo& fileInfo2) const
{
return strcasecmp(fileInfo1.Name().c_str(), fileInfo2.Name().c_str()) < 0;
}
};
void fs_SortFiles(FileInfos& files)
{
std::sort(files.begin(), files.end(), FileInfoNameLess());
}
struct NameLess : public std::binary_function<const std::string, const std::string, bool>
{
bool operator()(const std::string& name1, const std::string& name2) const
{
return strcasecmp(name1.c_str(), name2.c_str()) < 0;
}
};
void fs_SortDirectories(DirectoryNames& directories)
{
std::sort(directories.begin(), directories.end(), NameLess());
}
LibError fs_ForEachFile(PIVFS fs, const VfsPath& path, FileCallback cb, uintptr_t cbData, const char* pattern, unsigned flags)
{
debug_assert(vfs_path_IsDirectory(path));
// (declare here to avoid reallocations)
FileInfos files; DirectoryNames subdirectoryNames;
// (a FIFO queue is more efficient than recursion because it uses less
// stack space and avoids seeks due to breadth-first traversal.)
std::queue<VfsPath> pendingDirectories;
pendingDirectories.push(path);
while(!pendingDirectories.empty())
{
const VfsPath& path = pendingDirectories.front();
RETURN_ERR(fs->GetDirectoryEntries(path/"/", &files, &subdirectoryNames));
for(size_t i = 0; i < files.size(); i++)
{
const FileInfo fileInfo = files[i];
if(!match_wildcard(fileInfo.Name().c_str(), pattern))
continue;
const VfsPath pathname(path/fileInfo.Name()); // (FileInfo only stores the name)
cb(pathname, fileInfo, cbData);
}
if(!(flags & DIR_RECURSIVE))
break;
for(size_t i = 0; i < subdirectoryNames.size(); i++)
pendingDirectories.push(path/subdirectoryNames[i]);
pendingDirectories.pop();
}
return INFO::OK;
}
void fs_NextNumberedFilename(PIVFS fs, const char* pathnameFmt, unsigned& nextNumber, char* nextPathname)
{
// (first call only:) scan directory and set nextNumber according to
// highest matching filename found. this avoids filling "holes" in
// the number series due to deleted files, which could be confusing.
// example: add 1st and 2nd; [exit] delete 1st; [restart]
// add 3rd -> without this measure it would get number 1, not 3.
if(nextNumber == 0)
{
char path[PATH_MAX]; char nameFmt[PATH_MAX];
path_split(pathnameFmt, path, nameFmt);
unsigned maxNumber = 0;
FileInfos files;
fs->GetDirectoryEntries(path, &files, 0);
for(size_t i = 0; i < files.size(); i++)
{
unsigned number;
if(sscanf(files[i].Name().c_str(), nameFmt, &number) == 1)
maxNumber = std::max(number, maxNumber);
}
nextNumber = maxNumber+1;
}
// now increment number until that file doesn't yet exist.
// this is fairly slow, but typically only happens once due
// to scan loop above. (we still need to provide for looping since
// someone may have added files in the meantime)
// we don't bother with binary search - this isn't a bottleneck.
do
snprintf(nextPathname, PATH_MAX, pathnameFmt, nextNumber++);
while(fs->GetFileInfo(nextPathname, 0) == INFO::OK);
}