Ykkrosh
22dd4dd67b
Maps: Stored non-entity objects in XML instead of PMP, for easier manual editing. Updated existing maps to newest format, so that they can still work. Added undocumented _rewriteMaps() JS function. Also renamed _mem to vmem, and reclassified its undocumentedness as unintentional, since it's reasonably useful. Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc which don't care about progressiveness. main.cpp: re-enabled vfs_display, since it doesn't crash now Vector3D: stopped warning This was SVN commit r2078.
15 lines
701 B
XML
15 lines
701 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity Parent="template_structure_norm_civic_ho">
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<Traits>
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<Id
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civ_code="kart"
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civ="Carthaginians"
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internal_only="false"
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specific="Báyit"
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history="Housing was generally built of ‘adobe’ or sandstone then plastered with stucco. Flat roofs predominate, few windows, arched doorways in evidence, kind of a blend of Achaemenian and Mediterranean styles with some tiled roofs. In the biggest cities, especially Carthage and such as Utica, housing was in flat-roofed structures rising as high as 6 and 7 stories (two-storied would be sufficient)."
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/>
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</Traits>
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<Actor>structures/kart_ho.xml</Actor>
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</Entity> |