..
AlphaMapCalculator.cpp
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
AlphaMapCalculator.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
BlendShapes.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
FixedFunctionModelRenderer.cpp
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
FixedFunctionModelRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
HWLightingModelRenderer.cpp
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
HWLightingModelRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
InstancingModelRenderer.cpp
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
InstancingModelRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
ModelRenderer.cpp
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
ModelRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
ModelVertexRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
PatchRData.cpp
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
PatchRData.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
PlayerRenderer.cpp
close #103
2006-09-14 19:15:32 +00:00
PlayerRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
Renderer.cpp
#Bugfix: Shadows appeared to be rendered one frame too late
2006-09-14 20:06:21 +00:00
Renderer.h
#Bugfix: Shadows appeared to be rendered one frame too late
2006-09-14 20:06:21 +00:00
RenderModifiers.cpp
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
RenderModifiers.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
RenderPathVertexShader.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
RenderPathVertexShader.h
#Models receive shadows now, including self-shadows.
2006-03-26 00:54:20 +00:00
ShadowMap.cpp
Mac gcc complains about mixing size_t, uint etc..
2006-09-01 06:59:29 +00:00
ShadowMap.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
SkyManager.cpp
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
SkyManager.h
# housekeeping
2006-07-20 14:37:58 +00:00
TerrainOverlay.cpp
svn:ignore auto-generated test .cpp files.
2006-07-12 14:49:10 +00:00
TerrainOverlay.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
TerrainRenderer.cpp
- Added support for translating texture coordinates in fancy water, so it can move in some direction like the non-fancy water can.
2006-09-11 22:35:44 +00:00
TerrainRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
TransparencyRenderer.cpp
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
TransparencyRenderer.h
# MacOS X compat (part 1)
2006-07-26 14:04:52 +00:00
VertexArray.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
VertexArray.h
g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array
2005-10-31 16:26:51 +00:00
VertexBuffer.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
VertexBuffer.h
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
VertexBufferManager.cpp
Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/.
2006-06-02 02:10:27 +00:00
VertexBufferManager.h
Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings)
2006-04-23 23:14:18 +00:00
WaterManager.cpp
# Updates to water rendering (more effects).
2006-09-10 05:31:41 +00:00
WaterManager.h
# Updates to water rendering (more effects).
2006-09-10 05:31:41 +00:00