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interfaces
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# Improve animal AI, based on patch from Badmadblacksad.
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2011-02-27 13:34:22 +00:00 |
tests
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Fix tests
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2011-03-04 23:22:09 +00:00 |
AIInterface.js
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Various minor optimisations.
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2011-03-03 00:16:14 +00:00 |
AIProxy.js
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Various minor optimisations.
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2011-03-03 00:16:14 +00:00 |
Armour.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Attack.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Auras.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Builder.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
BuildingAI.js
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Buildings now target units randomly. Firing interval also made random
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2010-11-21 18:41:13 +00:00 |
BuildLimits.js
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BuildLimits. Needs some configuration changes to work
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2010-12-11 23:19:17 +00:00 |
BuildRestrictions.js
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BuildLimits. Needs some configuration changes to work
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2010-12-11 23:19:17 +00:00 |
Cost.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
EndGameManager.js
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Fix reveal map checkbox after winning
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2011-03-06 02:29:07 +00:00 |
Formation.js
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# Add support for many formation shapes, based on patch from Badmadblacksad.
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2011-05-01 20:40:53 +00:00 |
Foundation.js
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Add dust particles on under-construction buildings, varying based on number of active builders.
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2011-04-06 00:11:40 +00:00 |
GarrisonHolder.js
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Add AI script code to provide a cleaner API around the engine interface.
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2011-01-15 23:35:20 +00:00 |
GuiInterface.js
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# Add support for many formation shapes, based on patch from Badmadblacksad.
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2011-05-01 20:40:53 +00:00 |
Health.js
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
Identity.js
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# Add support for many formation shapes, based on patch from Badmadblacksad.
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2011-05-01 20:40:53 +00:00 |
Loot.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Looter.js
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Summary screen. Closes #638.
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2010-11-12 22:24:49 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Player.js
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Fixed bug where players would not initialize resource counts properly from scenario
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2010-11-19 05:05:45 +00:00 |
PlayerManager.js
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Complain better about invalid player IDs.
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2010-11-30 12:27:38 +00:00 |
Promotion.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
RallyPoint.js
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# Add rally points for newly-trained units, based on patch from evans.
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2010-08-05 10:20:47 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Fix error when returning resources before having ever collected any
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2011-02-10 23:09:28 +00:00 |
ResourceSupply.js
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Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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2010-11-20 21:37:31 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Map exploration counter for summary screen
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2010-11-21 19:42:26 +00:00 |
StatusBars.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Timer.js
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Add SetInterval to Timer.
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2010-11-21 19:27:53 +00:00 |
TrainingQueue.js
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# Support AI construction of buildings.
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2011-02-10 16:06:28 +00:00 |
UnitAI.js
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# Add support for many formation shapes, based on patch from Badmadblacksad.
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2011-05-01 20:40:53 +00:00 |