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Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00

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PROJECT_NAME = Pyrogenesis
PROJECT_NUMBER = trunk
TAB_SIZE = 4
INPUT = ../../source/simulation2 ../../source/scriptinterface ../../source/network
INCLUDE_PATH = ../../source
EXAMPLE_PATH = ../../source
RECURSIVE = YES
EXCLUDE_PATTERNS = */.svn* */tests/test_*
EXCLUDE = ../../source/dcdt ../../source/tools ../../source/i18n/tests2
JAVADOC_AUTOBRIEF = YES
EXTRACT_ALL = YES
EXTRACT_PRIVATE = YES
EXTRACT_STATIC = YES
EXTRACT_ANON_NSPACES = YES
SHOW_DIRECTORIES = YES
STRIP_CODE_COMMENTS = NO
GENERATE_LATEX = NO
MACRO_EXPANSION = YES
EXPAND_ONLY_PREDEF = YES
PREDEFINED = "UNUSED(x)=x"
EXPAND_AS_DEFINED += DEFAULT_COMPONENT_ALLOCATOR DEFAULT_SCRIPT_WRAPPER DEFAULT_INTERFACE_WRAPPER DEFAULT_MESSAGE_IMPL
EXPAND_AS_DEFINED += MESSAGE INTERFACE COMPONENT