1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components/GarrisonHolder.js
Ykkrosh cdcee291cf Convert all remaining entity template data to new file format.
Add dummy component implementations for new data.
Partly support multiple weapons for a single unit.

This was SVN commit r7547.
2010-05-15 21:07:52 +00:00

13 lines
290 B
JavaScript

function GarrisonHolder() {}
GarrisonHolder.prototype.Schema =
"<element name='Max'>" +
"<data type='positiveInteger'/>" +
"</element>";
/*
* TODO: this all needs to be designed and implemented
*/
Engine.RegisterComponentType(IID_GarrisonHolder, "GarrisonHolder", GarrisonHolder);