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0
forked from 0ad/0ad
0ad/source/gui/CSlider.h
Imarok 359df88f1a [CSlider] On click move the slider-button to the mouse position
Reviewed By: vladislavbelov
Refs: #2593
Differential Revision: https://code.wildfiregames.com/D1622
This was SVN commit r22164.
2019-04-06 18:47:22 +00:00

66 lines
1.4 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CSLIDER
#define INCLUDED_CSLIDER
#include "GUI.h"
class CSlider : public IGUIObject
{
GUI_OBJECT(CSlider)
public:
CSlider();
virtual ~CSlider();
protected:
/**
* @see IGUIObject#HandleMessage()
*/
virtual void HandleMessage(SGUIMessage& Message);
virtual void Draw();
/**
* Change settings and send the script event
*/
void UpdateValue();
CRect GetButtonRect();
/**
* @return ratio between the value of the slider and its actual size in the GUI
*/
float GetSliderRatio() const;
void IncrementallyChangeValue(const float value);
float m_MinValue, m_MaxValue, m_Value;
private:
bool m_IsPressed;
CPos m_Mouse;
float m_ButtonSide;
};
#endif // INCLUDED_CSLIDER