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forked from 0ad/0ad
0ad/source/collada
Ykkrosh 8a9ddae60b Oops, I broke GCC PCH a month ago. Fixed, and added a comment so I now know why it does what it does.
Also, updated the dependency checking so it rebuilds the PCH file when
included files change.

This was SVN commit r4813.
2007-01-26 21:16:49 +00:00
..
tests # Added support for automatically loading 3d models in the COLLADA format. 2006-12-20 03:22:24 +00:00
CommonConvert.cpp # Conversion of skeleton animations from COLLADA 2006-12-26 22:43:09 +00:00
CommonConvert.h # Conversion of skeleton animations from COLLADA 2006-12-26 22:43:09 +00:00
Decompose.cpp # Initial COLLADA support. 2006-12-06 00:06:05 +00:00
Decompose.h # Initial COLLADA support. 2006-12-06 00:06:05 +00:00
DLL.cpp # Optimisations for Linux 2007-01-26 18:26:45 +00:00
DLL.h Oops, I broke GCC PCH a month ago. Fixed, and added a comment so I now know why it does what it does. 2007-01-26 21:16:49 +00:00
GeomReindex.cpp # Optimisations for Linux 2007-01-26 18:26:45 +00:00
GeomReindex.h # Conversion of skeleton animations from COLLADA 2006-12-26 22:43:09 +00:00
Maths.cpp # Conversion of skeleton animations from COLLADA 2006-12-26 22:43:09 +00:00
Maths.h # Conversion of skeleton animations from COLLADA 2006-12-26 22:43:09 +00:00
PMDConvert.cpp # Optimisations for Linux 2007-01-26 18:26:45 +00:00
PMDConvert.h # Conversion of skeleton animations from COLLADA 2006-12-26 22:43:09 +00:00
precompiled.cpp # Initial COLLADA support. 2006-12-06 00:06:05 +00:00
precompiled.h Oops, I broke GCC PCH a month ago. Fixed, and added a comment so I now know why it does what it does. 2007-01-26 21:16:49 +00:00
PSAConvert.cpp # Optimisations for Linux 2007-01-26 18:26:45 +00:00
PSAConvert.h # Conversion of skeleton animations from COLLADA 2006-12-26 22:43:09 +00:00
StdSkeletons.cpp Semi-broken skeletally-animated model COLLADA->PMD converter. 2006-12-12 02:11:24 +00:00
StdSkeletons.h # Conversion of skeleton animations from COLLADA 2006-12-26 22:43:09 +00:00