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collada
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Forbids using more than 64 bones for GPU skinning.
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2021-12-13 19:22:27 +00:00 |
graphics
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Avoids a crash if a texture size is not a power of two.
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2022-04-11 16:28:41 +00:00 |
gui
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Moves CShaderProgram to backend and handling via CDeviceCommandContext.
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2022-03-14 22:16:14 +00:00 |
i18n
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Split ScriptRequest in its own header.
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2021-05-03 16:07:26 +00:00 |
lib
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removeable => removable
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2022-03-03 14:52:13 +00:00 |
lobby
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Adds std namespace to shared_ptr usages in network and engine.
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2021-05-22 19:28:40 +00:00 |
maths
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Renames sgn function to Sign to fit the naming of other MathUtil functions.
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2022-01-30 20:51:01 +00:00 |
mocks
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More FreeBSD build fixes.
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2012-01-30 06:21:11 +00:00 |
network
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Don't create thread on failed connection
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2022-03-14 17:19:42 +00:00 |
pch
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Include CStrInternStatic where necessary only.
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2021-05-18 11:09:54 +00:00 |
ps
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Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270
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2022-04-12 06:39:14 +00:00 |
renderer
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Uses GL device capabilities for all vertex attribute locations.
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2022-04-12 16:49:04 +00:00 |
rlinterface
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Split off JSON-related function from ScriptInterface, clean up headers.
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2021-05-14 10:18:03 +00:00 |
scriptinterface
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Remove some duplicated code from ScriptInterface.cpp
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2022-03-28 21:58:22 +00:00 |
simulation2
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Fix passibilty overlay in atlas
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2022-03-17 15:17:49 +00:00 |
soundmanager
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Removes mentions of legacy and unused GL calls, unifies AsFloatArray.
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2021-10-11 12:39:01 +00:00 |
third_party
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Optimization for include resolving in PreprocessorWrapper.
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2021-01-20 23:05:15 +00:00 |
tools
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Remove hardcoded shadows in Atlas UI
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2022-03-28 22:47:52 +00:00 |
main.cpp
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Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
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2022-01-13 14:30:23 +00:00 |
test_setup.cpp
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Implement a global task manager using a pool of worker threads
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2021-06-03 14:48:38 +00:00 |