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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders/arb/solid_tex.fp
2012-04-10 21:08:54 +00:00

13 lines
290 B
GLSL

!!ARBfp1.0
#ifdef REQUIRE_ALPHA_GEQUAL
TEMP tex;
TEMP temp;
TEX tex, fragment.texcoord[0], texture[0], 2D;
SUB temp.x, tex.a, REQUIRE_ALPHA_GEQUAL;
KIL temp.x; // discard if < 0.0
MOV result.color, tex;
#else
TEX result.color, fragment.texcoord[0], texture[0], 2D;
#endif
END