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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-04-06 21:01:50 +00:00
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art added particles for all construction actors + changed color of particles to a more dusty tint 2011-04-06 11:13:29 +00:00
audio Quieter resource gathering 2011-02-13 17:01:22 +00:00
civs Move data for non-implemented civs to internal 2011-03-22 02:53:53 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui # Add idle worker button, based on patch from veprbl. 2011-04-01 18:00:04 +00:00
hwdetect Disable shadows and fancy-water by default on some slower graphics devices. 2011-02-25 02:00:57 +00:00
maps Fixed civs 2011-04-06 00:13:47 +00:00
shaders # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
simulation Make actor entities stay visible in FoW. 2011-04-06 21:01:50 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00