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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
2011-07-18 23:07:33 +00:00
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gaia Additional Cretan Date Palms. 2011-07-18 00:31:42 +00:00
other Touched up Mediterranean Coves map. 2011-07-18 01:18:56 +00:00
special # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
structures This was SVN commit r9879. 2011-07-18 23:07:33 +00:00
units Fix XML error and probable typo 2011-07-18 13:35:29 +00:00
template_entity_full.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_entity_quasi.xml # Add experimental fighter planes. 2011-06-09 19:44:40 +00:00
template_gaia_flora_bush_berry.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_flora_bush.xml # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
template_gaia_flora_tree.xml Bumped up the Wood in trees from 150 to 200. 2011-05-30 01:50:49 +00:00
template_gaia_flora.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo_mineral_slabs.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_gaia_geo_mineral.xml Moved the rest of the props to Public with MOVE command. 2011-06-24 04:25:02 +00:00
template_gaia_geo_rock_slabs.xml testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
template_gaia_geo_rock.xml Moved the rest of the props to Public with MOVE command. 2011-06-24 04:25:02 +00:00
template_gaia_geo.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_ruins.xml Treasure/Ruins tweaks and additions. 2010-11-12 22:31:19 +00:00
template_gaia_treasure.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
template_gaia.xml # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
template_structure_civic_civil_centre.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_civic_house.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_civic_temple.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_defense_wall_gate.xml Changed tooltip to reflect the current uselessness of this structure. 2011-06-30 21:56:51 +00:00
template_structure_defense_wall_tower.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_defense_wall.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_economic_farmstead.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_economic_market.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_economic_mill.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. 2011-02-24 21:49:24 +00:00
template_structure_military_barracks.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_military_dock.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_military_fortress.xml Changing nomenclature from "Super Units" to "Champions." Commit Part 1. 2011-06-28 03:24:50 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_resource_field.txt #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
template_structure_resource_field.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_structure_resource.xml BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
template_structure_special.xml started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight. 2010-10-29 16:55:14 +00:00
template_structure.xml Added new building constructed and selected sound effects 2011-06-26 21:01:16 +00:00
template_unit_cavalry_melee_spearman.xml #Updated Iberian unit stats and balance. 2011-04-29 02:33:11 +00:00
template_unit_cavalry_melee_swordsman.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_cavalry_melee.xml #Updated Iberian unit stats and balance. 2011-04-29 02:33:11 +00:00
template_unit_cavalry_ranged_archer.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_cavalry_ranged_javelinist.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_cavalry_ranged.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_cavalry.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_champion_cavalry_javelinist.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_champion_cavalry_spearman.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_cavalry_swordsman.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_cavalry.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_champion_infantry_javelinist.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_champion_infantry_pikeman.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_champion_infantry_spearman.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_champion_infantry_swordsman.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_champion_infantry.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_champion_ranged.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_champion_siege.xml Changing nomenclature from "Super Units" to "Champions." Commit Part 1. 2011-06-28 03:24:50 +00:00
template_unit_champion.xml Champion FIXES commit. 2011-06-28 04:19:01 +00:00
template_unit_fauna_breed_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_herd_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_herd.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_hunt_aggressive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_violent.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt.xml Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs. 2011-06-16 22:21:37 +00:00
template_unit_fauna_wild_aggressive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml This was SVN commit r9879. 2011-07-18 23:07:33 +00:00
template_unit_hero_cavalry_javelinist.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_hero_cavalry_spearman.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_hero_cavalry_swordsman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_hero_infantry_javelinist.xml Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse. 2011-07-13 08:31:33 +00:00
template_unit_hero_infantry_pikeman.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_hero_infantry_spearman.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_hero_infantry_swordsman.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_hero_infantry.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_hero_ranged.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_hero.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_infantry_melee_spearman.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_infantry_melee_swordsman.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_infantry_melee.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_infantry_ranged_archer.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_infantry_ranged_javelinist.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_infantry_ranged_slinger.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_infantry_ranged.xml # Add support for many formation shapes, based on patch from Badmadblacksad. 2011-05-01 20:40:53 +00:00
template_unit_infantry.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_mechanical_ship_bireme.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_mechanical_ship_fishing.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_mechanical_ship_merchant.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_mechanical_ship_quinquereme.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_mechanical_ship_trireme.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_mechanical_ship.xml Temp solution to Ship finished sound. 2011-06-28 01:52:40 +00:00
template_unit_mechanical_siege_ballista.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_mechanical_siege_onager.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_mechanical_siege_ram.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_mechanical_siege_tower.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_mechanical_siege.xml made Triremes and Quinquiremes able to garrison siege engines. 2011-07-05 05:59:28 +00:00
template_unit_mechanical.xml Extra starting resources for Median Oasis. 2011-05-12 03:59:01 +00:00
template_unit_support_female_citizen.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_support_healer.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_support_slave.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_support_trader.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00
template_unit_support.xml Stances draft, refs #865 2011-06-17 22:13:39 +00:00
template_unit.xml Increased walking speed 0.5 for almost all units. 2011-07-17 00:54:39 +00:00