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forked from 0ad/0ad
0ad/binaries/data/mods/public/gui/session_new_old/session.xml
2010-06-26 17:11:04 +00:00

276 lines
9.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<objects>
<script file="gui/common/functions_global_object.js" />
<script file="gui/session_new/session.js"/>
<script file="gui/session_new/selection.js"/>
<script file="gui/session_new/input.js"/>
<script file="gui/session_new/music.js"/>
<object name="sn" hotkey="session.gui.toggle">
<action on="Tick">
onTick();
</action>
<action on="SimulationUpdate">
onSimulationUpdate();
</action>
<action on="Press">
this.hidden = !this.hidden;
</action>
<!-- Exit button -->
<object type="button" style="wheatExit"
size="100%-16 0 100% 16"
tooltip_style="snToolTip"
tooltip="Exit game"
hotkey="leave"
>
<action on="Press"><![CDATA[
messageBox(400, 200, "Do you really want to quit?", "Confirmation", 0,
["Yes", "No!"], [leaveGame, null]);
]]></action>
</object>
<!-- Dev/cheat commands -->
<object size="100%-170 32 100%-16 144" type="image" sprite="devCommandsBackground">
<object size="0 0 100%-18 16" type="text" style="devCommandsText">Control all units</object>
<object size="100%-16 0 100% 16" type="checkbox" name="devControlAll" style="wheatCrossBox"/>
<object size="0 16 100%-18 32" type="text" style="devCommandsText">Display selection state</object>
<object size="100%-16 16 100% 32" type="checkbox" name="devDisplayState" style="wheatCrossBox"/>
<object size="0 32 100%-18 48" type="text" style="devCommandsText">Pathfinder overlay</object>
<object size="100%-16 32 100% 48" type="checkbox" style="wheatCrossBox">
<action on="Press">Engine.GuiInterfaceCall("SetPathfinderDebugOverlay", this.checked);</action>
</object>
<object size="0 48 100%-18 64" type="text" style="devCommandsText">Obstruction overlay</object>
<object size="100%-16 48 100% 64" type="checkbox" style="wheatCrossBox">
<action on="Press">Engine.GuiInterfaceCall("SetObstructionDebugOverlay", this.checked);</action>
</object>
<object size="0 64 100%-18 80" type="text" style="devCommandsText">Unit motion overlay</object>
<object size="100%-16 64 100% 80" type="checkbox" style="wheatCrossBox">
<action on="Press">g_Selection.SetMotionDebugOverlay(this.checked);</action>
</object>
<object size="0 80 100%-18 96" type="text" style="devCommandsText">Toggle music</object>
<object size="100%-16 80 100% 96" type="checkbox" style="wheatCrossBox" checked="true" hotkey="music.toggle">
<action on="Press">if (this.checked) startMusic(); else stopMusic();</action>
</object>
<object size="0 96 100%-18 112" type="text" style="devCommandsText">Pause game</object>
<object size="100%-16 96 100% 112" type="checkbox" style="wheatCrossBox" hotkey="pause">
<action on="Press">setPaused(this.checked);</action>
</object>
</object>
<!-- Debug text -->
<object name="debug"
type="text"
size="0 50 50% 100%"
ghost="true"
textcolor="yellow"
font="mono-stroke-10"
/>
<!-- Player resource bar -->
<object
size="50%-200 0 50%+200 30"
type="image"
style="goldPanelFrilly"
>
<!-- Food -->
<object size="0 0 18% 100%" type="image" style="resourceCounter" tooltip="Food">
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="0"/>
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceFood"/>
</object>
<!-- Wood -->
<object size="18% 0 36% 100%" type="image" style="resourceCounter" tooltip="Wood">
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="1"/>
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceWood"/>
</object>
<!-- Stone -->
<object size="36% 0 54% 100%" type="image" style="resourceCounter" tooltip="Stone">
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="2"/>
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceStone"/>
</object>
<!-- Metal -->
<object size="54% 0 72% 100%" type="image" style="resourceCounter" tooltip="Metal">
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="3"/>
<object size="24 4 100% 32" type="text" style="resourceText" name="resourceMetal"/>
</object>
<!-- Population -->
<object size="72% 0 100% 100%" type="image" style="resourceCounter" tooltip="Population (current / maximum)">
<object size="0 0 28 28" type="image" style="resourceIcon" cell_id="4"/>
<object size="24 4 100% 32" type="text" style="resourceText" name="resourcePop"/>
</object>
</object>
<!-- Bottom-left selected-unit details panel -->
<object name="selectionDetails"
type="image"
style="goldPanel"
size="0 100%-250 300 100%"
>
<!-- Big unit icon -->
<object size="8 8 136 136">
<object type="image" style="selectionDetailsIconOutline"/>
<object type="image" name="selectionDetailsIcon" ghost="true"/>
</object>
<!-- Health bar -->
<object size="8 138 136 144" type="image" name="selectionDetailsHealth" tooltip="Hitpoints" tooltip_style="snToolTip">
<object type="image" sprite="selectionDetailsHealthBackground" ghost="true"/>
<object type="image" sprite="selectionDetailsHealthForeground" ghost="true" name="selectionDetailsHealthBar"/>
</object>
<!-- Stamina bar -->
<object size="8 146 136 152" type="image" name="selectionDetailsStamina" tooltip="Stamina" tooltip_style="snToolTip">
<object type="image" sprite="selectionDetailsStaminaBackground" ghost="true"/>
<object type="image" sprite="selectionDetailsStaminaForeground" ghost="true" name="selectionDetailsStaminaBar"/>
</object>
<!-- Details text -->
<object size="136 6 100% 100%">
<object size="0 0 100% 30" name="selectionDetailsSpecific" type="text" font="serif-bold-18"/>
<object size="0 20 100% 40" name="selectionDetailsGeneric" type="text" font="serif-14"/>
<object size="0 40 100% 60" name="selectionDetailsPlayer" type="text" font="serif-14" textcolor="blue"/>
</object>
<!-- Attack stats -->
<object size="146 72 100% 130" type="image" tooltip="Attack strengths" tooltip_style="snToolTip">
<object size="-4 -8 48 48" type="image" ghost="true" sprite="snIconSheetStance" cell_id="1"/>
<object size="40 0 100% 100%" type="text" ghost="true" name="selectionDetailsAttack" font="serif-bold-12"/>
</object>
<!-- Armour stats -->
<object size="146 130 100% 188" type="image" tooltip="Armour strengths" tooltip_style="snToolTip">
<object size="-4 -4 48 48" type="image" ghost="true" sprite="snIconSheetStance" cell_id="3"/>
<object size="40 0 100% 100%" type="text" ghost="true" name="selectionDetailsArmour" font="serif-bold-12"/>
</object>
</object>
<!-- Bottom-middle selected-unit commands panel -->
<object name="unitCommands"
size="350 0 100%-300 100%-8"
>
<object name="unitConstructionPanel"
style="goldPanelFrilly"
size="0 100%-56 100% 100%"
type="image"
>
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="0" tooltip="Construction"/>
<object size="59 10 100% 47">
<repeat count="16">
<object name="unitConstructionButton[n]" hidden="true" style="iconButton" type="button" size="0 0 37 37">
<object name="unitConstructionIcon[n]" type="image" ghost="true" size="3 3 35 35"/>
</object>
</repeat>
</object>
</object>
<object name="unitStancePanel"
style="goldPanelFrilly"
size="0 100%-56 100% 100%"
type="text"
>
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="4" tooltip="Stances"/>
[stance commands]
</object>
<object name="unitFormationPanel"
style="goldPanelFrilly"
size="0 100%-56 100% 100%"
type="text"
>
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="5" tooltip="Formations"/>
[formation commands]
</object>
<object name="unitResearchPanel"
style="goldPanelFrilly"
size="0 100%-56 100% 100%"
type="text"
>
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="1" tooltip="Research"/>
[research commands]
</object>
<object name="unitTrainingPanel"
style="goldPanelFrilly"
size="0 100%-56 100% 100%"
type="image"
>
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="2" tooltip="Training"/>
<object size="59 10 100% 47">
<repeat count="16">
<object name="unitTrainingButton[n]" hidden="true" style="iconButton" type="button" size="0 0 37 37">
<object name="unitTrainingIcon[n]" type="image" ghost="true" size="3 3 35 35"/>
</object>
</repeat>
</object>
</object>
<object name="unitQueuePanel"
style="goldPanelFrilly"
size="0 100%-56 100% 100%"
type="text"
>
<object size="-5 -2 59 62" type="image" sprite="snIconSheetTab" tooltip_style="snToolTip"
cell_id="3" tooltip="Production queue"/>
<object size="59 10 100% 47">
<repeat count="16">
<object name="unitQueueButton[n]" hidden="true" style="iconButton" type="button" size="0 0 37 37">
<object name="unitQueueIcon[n]" ghost="true" type="image" size="3 3 35 35"/>
<object name="unitQueueCount[n]" ghost="true" style="iconButtonCount" type="text"/>
<object name="unitQueueProgress[n]" ghost="true" style="iconButtonProgress" type="text"/>
</object>
</repeat>
</object>
</object>
</object>
<!-- Minimap -->
<object name="minimap">
<object style="goldPanel"
size="100%-246 100%-246 100% 100%"
type="image"
/>
<object name="minimapDisplay"
type="minimap"
size="100%-206 100%-206 100%-6 100%-6"
/>
</object>
</object>
<!-- Selection bandbox -->
<object name="bandbox" type="image" sprite="bandbox" ghost="true" hidden="true"/>
</objects>