1
0
forked from 0ad/0ad
0ad/binaries/data/mods
Ykkrosh 8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
..
_test.dae/art Added binaries and some example data for COLLADA conversion. 2007-03-01 22:34:38 +00:00
_test.minimal Clean up some svn:executable flags 2010-05-08 23:17:08 +00:00
_test.sim/simulation # New territory border rendering. 2011-07-30 00:56:45 +00:00
_test.tex/art/textures Add test for NVTT bug 2010-10-07 10:56:38 +00:00
_test.xero * Moved command-line options list from system.cfg into readme.txt. Updated the list to reflect reality. Removed -novbo option because you can use the .cfg file instead. 2006-12-20 03:09:21 +00:00
internal Thespian Melanochitones. 2011-07-24 08:52:06 +00:00
public # New territory border rendering. 2011-07-30 00:56:45 +00:00