1
0
forked from 0ad/0ad
0ad/source/lib/file/file_system_util.cpp
janwas a859562ea7 improvements and fixes:
- properly differentiate between buffer/offset alignment and length
alignment (relevant since block size has been increased to 256k)
- use VfsPath for most game paths instead of CStr
- clean up timer interface and implementation
- self-tests no longer crash
- file_cache.cpp: fix for the case where allocation fails (prevent
deleter from seeing a null pointer)
- allocators: move all shared_ptr-related stuff to its own component;
add DummySharedPtr
- codec: disable checksums (important for performance at work)
- File: made into an interface class to avoid export problems. not
entirely sure about this..
- vfs_path.h, path.h, os_path.h: proper fix for using
fs::change_extension and similar utility functions with derivatives of
basic_path
- lib_api: automatically link against import lib if building lib/ as a
DLL
- path_util: remove unused functions (this component is deprecated)
- compiler.h: add INLINE
- Xeromyces.cpp: pass PIVFS so that GetXMBPath works in self-test
(should do this mostly everywhere rather than have one singleton g_VFS)

This was SVN commit r5537.
2008-01-07 20:03:19 +00:00

143 lines
4.2 KiB
C++

/**
* =========================================================================
* File : file_system_util.cpp
* Project : 0 A.D.
* Description : helper functions for directory access
* =========================================================================
*/
// license: GPL; see lib/license.txt
#include "precompiled.h"
#include "file_system_util.h"
#include <queue>
#include <cstring>
#include "lib/path_util.h"
#include "lib/regex.h"
LibError fs_GetPathnames(PIVFS fs, const VfsPath& path, const char* filter, VfsPaths& pathnames)
{
std::vector<FileInfo> files;
RETURN_ERR(fs->GetDirectoryEntries(path, &files, 0));
pathnames.clear();
pathnames.reserve(files.size());
for(size_t i = 0; i < files.size(); i++)
{
if(match_wildcard(files[i].Name().c_str(), filter))
pathnames.push_back(path/files[i].Name());
}
return INFO::OK;
}
struct FileInfoNameLess : public std::binary_function<const FileInfo, const FileInfo, bool>
{
bool operator()(const FileInfo& fileInfo1, const FileInfo& fileInfo2) const
{
return strcasecmp(fileInfo1.Name().c_str(), fileInfo2.Name().c_str()) < 0;
}
};
void fs_SortFiles(FileInfos& files)
{
std::sort(files.begin(), files.end(), FileInfoNameLess());
}
struct NameLess : public std::binary_function<const std::string, const std::string, bool>
{
bool operator()(const std::string& name1, const std::string& name2) const
{
return strcasecmp(name1.c_str(), name2.c_str()) < 0;
}
};
void fs_SortDirectories(DirectoryNames& directories)
{
std::sort(directories.begin(), directories.end(), NameLess());
}
LibError fs_ForEachFile(PIVFS fs, const VfsPath& path, FileCallback cb, uintptr_t cbData, const char* pattern, unsigned flags)
{
debug_assert(vfs_path_IsDirectory(path));
// (declare here to avoid reallocations)
FileInfos files; DirectoryNames subdirectoryNames;
// (a FIFO queue is more efficient than recursion because it uses less
// stack space and avoids seeks due to breadth-first traversal.)
std::queue<VfsPath> pendingDirectories;
pendingDirectories.push(path);
while(!pendingDirectories.empty())
{
const VfsPath& path = pendingDirectories.front();
RETURN_ERR(fs->GetDirectoryEntries(path/"/", &files, &subdirectoryNames));
for(size_t i = 0; i < files.size(); i++)
{
const FileInfo fileInfo = files[i];
if(!match_wildcard(fileInfo.Name().c_str(), pattern))
continue;
const VfsPath pathname(path/fileInfo.Name()); // (FileInfo only stores the name)
cb(pathname, fileInfo, cbData);
}
if(!(flags & DIR_RECURSIVE))
break;
for(size_t i = 0; i < subdirectoryNames.size(); i++)
pendingDirectories.push(path/subdirectoryNames[i]);
pendingDirectories.pop();
}
return INFO::OK;
}
void fs_NextNumberedFilename(PIVFS fs, const VfsPath& pathnameFormat, unsigned& nextNumber, VfsPath& nextPathname)
{
// (first call only:) scan directory and set nextNumber according to
// highest matching filename found. this avoids filling "holes" in
// the number series due to deleted files, which could be confusing.
// example: add 1st and 2nd; [exit] delete 1st; [restart]
// add 3rd -> without this measure it would get number 1, not 3.
if(nextNumber == 0)
{
const std::string nameFormat = pathnameFormat.leaf();
const VfsPath path = pathnameFormat.branch_path();
unsigned maxNumber = 0;
FileInfos files;
fs->GetDirectoryEntries(path, &files, 0);
for(size_t i = 0; i < files.size(); i++)
{
unsigned number;
if(sscanf(files[i].Name().c_str(), nameFormat.c_str(), &number) == 1)
maxNumber = std::max(number, maxNumber);
}
nextNumber = maxNumber+1;
}
// now increment number until that file doesn't yet exist.
// this is fairly slow, but typically only happens once due
// to scan loop above. (we still need to provide for looping since
// someone may have added files in the meantime)
// we don't bother with binary search - this isn't a bottleneck.
do
{
char pathnameBuf[PATH_MAX];
snprintf(pathnameBuf, PATH_MAX, pathnameFormat.string().c_str(), nextNumber++);
nextPathname = VfsPath(pathnameBuf);
}
while(fs->GetFileInfo(nextPathname, 0) == INFO::OK);
}