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forked from 0ad/0ad
0ad/binaries/data/mods/public/maps/scenarios/_default.xml
Ykkrosh 10c5dbcba4 Fix Atlas and autostart.
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.

This was SVN commit r8498.
2010-10-30 13:27:23 +00:00

65 lines
1.3 KiB (Stored with Git LFS)
XML

<?xml version="1.0" encoding="UTF-8"?>
<Scenario version="5">
<Terrain patches="12" texture="grass1_spring" priority="0" height="16384"/>
<Environment>
<SkySet>default</SkySet>
<SunColour r="1.5" g="1.5" b="1.5"/>
<SunElevation angle="0.785398"/>
<SunRotation angle="5.49779"/>
<TerrainAmbientColour r="0.313726" g="0.376471" b="0.521569"/>
<UnitsAmbientColour r="0.501961" g="0.501961" b="0.501961"/>
<Water>
<WaterBody>
<Type>default</Type>
<Colour r="0.3" g="0.35" b="0.7"/>
<Height>5</Height>
<Shininess>150</Shininess>
<Waviness>8</Waviness>
<Murkiness>0.45</Murkiness>
<Tint r="0.28" g="0.3" b="0.59"/>
<ReflectionTint r="0.28" g="0.3" b="0.59"/>
<ReflectionTintStrength>0</ReflectionTintStrength>
</WaterBody>
</Water>
</Environment>
<Camera>
<Position x="100" y="150" z="-100"/>
<Rotation angle="0"/>
<Declination angle="0.523599"/>
</Camera>
<ScriptSettings><![CDATA[
{
"Name":"Unnamed map",
"Description":"Give an interesting description of your map.",
"PlayerData":
[
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
},
{
"Civ":"hele"
}
]
}
]]></ScriptSettings>
</Scenario>