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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components
2011-11-24 01:16:30 +00:00
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interfaces Makes AIProxy keep the garrisoned units array up to date. Fixes #1019 2011-11-13 23:23:58 +00:00
tests Fixes GUIInterface tests. 2011-10-22 00:10:17 +00:00
AIInterface.js Various minor optimisations. 2011-03-03 00:16:14 +00:00
AIProxy.js Makes AIProxy keep the garrisoned units array up to date. Fixes #1019 2011-11-13 23:23:58 +00:00
Armour.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Attack.js Stances draft, refs #865 2011-06-17 22:13:39 +00:00
Auras.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Builder.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
BuildingAI.js Stop BuildingAI picking up messages for other components' range queries 2011-07-07 23:07:36 +00:00
BuildLimits.js Fixes BuildLimits init so its data serializes correctly (they should be objects not arrays). 2011-11-14 00:02:54 +00:00
BuildRestrictions.js Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas). 2011-08-16 04:44:15 +00:00
Cost.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
EndGameManager.js Adds player ID to PlayerDefeated message for AI usage. 2011-10-01 17:38:43 +00:00
Formation.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Foundation.js Fixes gaia animals without UnitAI (e.g. fish) blocking foundation construction, by destroying them. Fixes #936. 2011-08-31 23:41:55 +00:00
GarrisonHolder.js Makes AIProxy keep the garrisoned units array up to date. Fixes #1019 2011-11-13 23:23:58 +00:00
GuiInterface.js Fixes logic error in 8d977e4818. 2011-11-24 01:16:30 +00:00
Health.js Fix various position-related errors with garrisoned units. 2011-05-09 02:02:00 +00:00
Identity.js Added some new classes, DropsiteFood/Wood/Stone/Metal, to help with building placement. 2011-11-13 12:12:33 +00:00
Loot.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
Looter.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
MotionBall.js # Add documentation of the entity template XML file format. 2010-04-23 16:09:03 +00:00
Player.js Disables build restrictions and limits for AIs (until they can be fixed). 2011-08-15 00:25:22 +00:00
PlayerManager.js Fixes Atlas player panel getting out of sync with simulation. Fixes #927. 2011-08-22 21:45:39 +00:00
Promotion.js Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922. 2011-08-09 18:42:21 +00:00
RallyPoint.js # Add rally points for newly-trained units, based on patch from evans. 2010-08-05 10:20:47 +00:00
ResourceDropsite.js # Add resource shuttling. 2010-11-13 19:15:29 +00:00
ResourceGatherer.js Units promotion. Closes #697. 2011-05-02 15:03:01 +00:00
ResourceSupply.js Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
Settlement.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
Sound.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
Stamina.js Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
StatisticsTracker.js Map exploration counter for summary screen 2010-11-21 19:42:26 +00:00
StatusBars.js Improve performance of full state hash computation, by skipping script components that are known to have no data. 2011-03-05 22:30:32 +00:00
TerritoryDecay.js Prevents gaia buildings from decaying in enemy territories. 2011-08-30 23:53:34 +00:00
Timer.js # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
TrainingQueue.js Fix OOS error after saving/loading 2011-10-27 17:38:44 +00:00
UnitAI.js Allows building in fog of war. Fixes #958. 2011-11-24 00:58:34 +00:00
UnitMotionFlying.js Fix occasional script error with planes 2011-06-28 18:26:29 +00:00