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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors
2012-08-20 02:39:03 +00:00
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campaigns Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps 2012-08-07 18:21:16 +00:00
fauna This was SVN commit r12324. 2012-08-08 18:50:20 +00:00
flora/trees ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
geology Small Badland rocks committed. 2012-08-19 02:12:46 +00:00
particle Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
props Added normal mapping to the Broch. 2012-08-19 04:13:43 +00:00
special Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
structures normal and spec mapping for Celtic "henge" 2012-08-20 02:39:03 +00:00
temp Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497. 2012-07-23 22:49:46 +00:00
units Mauryan Swordsman body textures 2012-08-15 06:44:58 +00:00