Ykkrosh
1c0536bf08
Major updates to most network classes. Simplify CNetServer so it doesn't duplicate any client behaviour; all players now run CNetClient. Remove most player/slot management from networking code. Wait for all players to finish loading before starting the simulation. Remove CGameAttributes; attributes are now just a JS object. Remove CPlayer; they are now just simulation entities. Handle player colours via simulation system. Add a default map for Atlas, so it always has something to load. Move network documentation to Doxygen. Remove lots of now-unused code. This was SVN commit r7653.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ScriptVal.h"
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#include "js/jsapi.h"
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struct Unrooter
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{
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Unrooter(JSContext* cx) : cx(cx) { }
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void operator()(jsval* p) { JS_RemoveRoot(cx, p); delete p; }
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JSContext* cx;
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};
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CScriptValRooted::CScriptValRooted(JSContext* cx, jsval val)
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{
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jsval* p = new jsval(val);
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JS_AddNamedRoot(cx, p, "CScriptValRooted");
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m_Val = boost::shared_ptr<jsval>(p, Unrooter(cx));
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}
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CScriptValRooted::CScriptValRooted(JSContext* cx, CScriptVal val)
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{
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jsval* p = new jsval(val.get());
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JS_AddNamedRoot(cx, p, "CScriptValRooted");
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m_Val = boost::shared_ptr<jsval>(p, Unrooter(cx));
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}
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jsval CScriptValRooted::get() const
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{
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if (!m_Val)
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return JSVAL_VOID;
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return *m_Val;
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}
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bool CScriptValRooted::undefined() const
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{
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return (!m_Val || *m_Val == JSVAL_VOID);
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}
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