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AlphaMapCalculator.cpp
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
AlphaMapCalculator.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
BlendShapes.h
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fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
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2009-05-03 11:47:38 +00:00 |
DecalRData.cpp
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Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562.
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2012-09-28 18:20:36 +00:00 |
DecalRData.h
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Fixes actor viewer bug where view was obstructed by map's water level. Fixes #1562.
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2012-09-28 18:20:36 +00:00 |
HWLightingModelRenderer.cpp
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
HWLightingModelRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
InstancingModelRenderer.cpp
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Removing GL3 dependency from GPU skinning code.
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2012-10-30 21:57:00 +00:00 |
InstancingModelRenderer.h
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ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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2012-08-06 19:10:47 +00:00 |
MikktspaceWrap.cpp
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GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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2012-10-29 13:20:21 +00:00 |
MikktspaceWrap.h
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GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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2012-10-29 13:20:21 +00:00 |
ModelRenderer.cpp
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GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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2012-10-29 13:20:21 +00:00 |
ModelRenderer.h
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GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
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2012-10-29 13:20:21 +00:00 |
ModelVertexRenderer.h
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Update renderer design to be more flexible and data-driven based on material and shader definitions.
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2012-04-03 18:44:46 +00:00 |
OverlayRenderer.cpp
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Use prefix increment operator for iterators (for consistency), refs #1852, #1064
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2013-05-22 18:41:13 +00:00 |
OverlayRenderer.h
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Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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2013-05-22 21:40:56 +00:00 |
ParticleRenderer.cpp
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Bind textures correctly to GLSL sampler uniforms.
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2012-04-10 21:07:52 +00:00 |
ParticleRenderer.h
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Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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2013-05-22 21:40:56 +00:00 |
PatchRData.cpp
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Hopefully fixes GCC warning about narrowing conversion in C++11, fixes #1851
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2013-06-11 02:40:49 +00:00 |
PatchRData.h
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Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
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2013-04-27 12:20:42 +00:00 |
PostprocManager.cpp
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Fixes some build errors from the OS X 10.5 SDK, refs #1768
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2012-12-18 22:58:34 +00:00 |
PostprocManager.h
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
Renderer.cpp
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Render initial game view during loading screen, to begin loading assets and eliminate ugly terrain blending artifacts. Refs #1663
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2013-02-22 07:32:22 +00:00 |
Renderer.h
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Fix a non-fatal GL error, fix me forgetting to commit a file, remove the "3D" waviness setting as it was mostly redundant with HQ.
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2012-11-05 12:14:04 +00:00 |
RenderModifiers.cpp
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Postproc manager
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2012-10-15 10:34:23 +00:00 |
RenderModifiers.h
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Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
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2012-07-23 22:49:46 +00:00 |
Scene.cpp
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
Scene.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
ShadowMap.cpp
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Fixes some build errors from the OS X 10.5 SDK, refs #1768
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2012-12-18 22:58:34 +00:00 |
ShadowMap.h
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Improved shadow filtering, from eihrul.
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2012-05-21 19:23:14 +00:00 |
SkyManager.cpp
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Fixes build warning and cleans up a few things
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2012-11-26 02:28:35 +00:00 |
SkyManager.h
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Fixes build warning and cleans up a few things
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2012-11-26 02:28:35 +00:00 |
TerrainOverlay.cpp
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Ticket 1612: Fixed overlay z-fighting in GLSL mode
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2012-08-21 16:28:06 +00:00 |
TerrainOverlay.h
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Add support for texture-based terrain overlays.
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2012-04-24 16:46:32 +00:00 |
TerrainRenderer.cpp
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Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
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2013-07-15 03:26:48 +00:00 |
TerrainRenderer.h
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fixes #1572 and fixes #932
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2012-10-31 18:42:17 +00:00 |
TexturedLineRData.cpp
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Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495.
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2012-06-17 03:40:35 +00:00 |
TexturedLineRData.h
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Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495.
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2012-06-17 03:40:35 +00:00 |
TimeManager.cpp
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
TimeManager.h
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added licensing headers to some of the new files
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2012-08-06 21:34:41 +00:00 |
VertexArray.cpp
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
VertexArray.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
VertexBuffer.cpp
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Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
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2013-05-23 23:16:36 +00:00 |
VertexBuffer.h
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Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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2013-05-22 21:40:56 +00:00 |
VertexBufferManager.cpp
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
VertexBufferManager.h
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Pretty unit selection overlay rings. Fixes #824.
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2012-04-22 04:04:02 +00:00 |
WaterManager.cpp
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Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
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2013-07-15 03:26:48 +00:00 |
WaterManager.h
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Slight clean up of the water code. Uses vertex data instead of a texture for foam. Should be faster to generate and render. Still no Atlas support.
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2013-04-27 12:20:42 +00:00 |