1
0
forked from 0ad/0ad
0ad/source/scripting
dave 98697b4676 Mac OS X Compat
LightEnv - has byte order marks
Texture - conv from int to GLint wasn't allowed
JSConversion - to use isfinite you need the std:: namespace
	(this is temporary... atm I don't know why you can't call isfinite)
ScriptableComplex - when implementing methods it did not like default
values (they were removed from the cpp file)
timer.h - simple change

This was SVN commit r4231.
2006-08-19 20:24:49 +00:00
..
DOMEvent.cpp # housekeeping 2006-07-20 14:37:58 +00:00
DOMEvent.h # housekeeping 2006-07-20 14:37:58 +00:00
EventTypes.h # Updates to construction: Added a start construction net message and made the selected units start working on a newly placed building after you place it. 2006-05-04 07:40:31 +00:00
GameEvents.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
JSConversions.cpp Mac OS X Compat 2006-08-19 20:24:49 +00:00
JSConversions.h Some cleanup - renamed CBaseEntity to CEntityTemplate, and removed JSInterface_BaseEntity.h and JSInterface_Entity.h (which were unused). 2006-07-13 03:29:33 +00:00
JSSerialization.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
JSUtil.cpp # housekeeping 2006-07-26 13:10:13 +00:00
JSUtil.h # housekeeping 2006-07-26 13:10:13 +00:00
ScriptableComplex.cpp # Housekeeping. 2006-07-27 21:20:30 +00:00
ScriptableComplex.h Fixed deunicodification of actor strings - need to be converted from CStr to std::wstring when passed to Atlas 2006-08-06 18:41:07 +00:00
ScriptableComplex.inl Mac OS X Compat 2006-08-19 20:24:49 +00:00
ScriptableObject.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptableObject.h # housekeeping 2006-07-20 14:37:58 +00:00
ScriptCustomTypes.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptCustomTypes.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptGlue.cpp Added a random number generator in CSimulation and functions to access it from JavaScript, which will be useful for things like projectile inaccuracy. 2006-07-30 00:24:04 +00:00
ScriptGlue.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
ScriptingHost.cpp # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
ScriptingHost.h # housekeeping 2006-07-20 14:37:58 +00:00
SpiderMonkey.h # housekeeping 2006-07-26 13:10:13 +00:00
SynchedJSObject.cpp # housekeeping 2006-07-20 14:37:58 +00:00
SynchedJSObject.h # housekeeping 2006-07-20 14:37:58 +00:00