1
0
forked from 0ad/0ad
0ad/source/gui/CImage.h
elexis 2c47fbd66a Pass the GUI page pointer CGUI* to the IGUIObject and derived classes upon construction, instead of on stray cases.
Call JS_AddExtraGCRootsTracer and JS_RemoveExtraGCRootsTracer depending
on JS::Heap use instead of on CGUI page link setup.
GUIObjects should be able to access the GUI page independent of the
scripting (for example to obtain PredefinedColors, refs D2108).

Refs: D2108, c02a7e1a7b
Comments By: wraitii
This was SVN commit r22587.
2019-08-01 20:20:24 +00:00

51 lines
1.3 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_CIMAGE
#define INCLUDED_CIMAGE
#include "GUI.h"
/**
* Object just for drawing a sprite. Like CText, without the
* possibility to draw text.
*
* Created, because I've seen the user being indecisive about
* what control to use in these situations. I've seen button
* without functionality used, and that is a lot of unnecessary
* overhead. That's why I thought I'd go with an intuitive
* control.
*
* @see IGUIObject
*/
class CImage : public IGUIObject
{
GUI_OBJECT(CImage)
public:
CImage(CGUI* pGUI);
virtual ~CImage();
protected:
/**
* Draws the Image
*/
virtual void Draw();
};
#endif // INCLUDED_CIMAGE