elexis
6ad90aa1b8
It is wrong because the predefined colors should be loaded from the GUI page that requests to have the color parsed, which may be different from the topmost page. Similar to FindObjectByName removed inf9b529f2fb
. Achieve this by implementing the CGUISetting<CGUIColor>::FromJSVal specialization, moved from ScriptInterface::FromJSVal<CGUIColor>, instead of adding a CGUI pointer to CGUIColor. Mark ScriptInterface::FromJSVal<GUIColor> and inherited CColor::ParseString explicitly as deleted, so that people get a compile error if they forget to check for predefined colors when parsing a color. Refs #5387, D1746 > D1684 > this >f9b529f2fb
,9be8a560a9
,415939b59b
,2c47fbd66a
,85a622b13a
. Differential Revision: https://code.wildfiregames.com/D2108 Tested on: clang 8, VS2015 This was SVN commit r22663.
425 lines
10 KiB
C++
425 lines
10 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "GUIutil.h"
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#include "gui/GUI.h"
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#include "gui/GUIManager.h"
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#include "ps/CLogger.h"
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template<typename T>
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CGUISetting<T>::CGUISetting(IGUIObject& pObject, const CStr& Name)
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: m_pSetting(T()), m_Name(Name), m_pObject(pObject)
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{
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}
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template<typename T>
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bool CGUISetting<T>::FromString(const CStrW& Value, const bool& SkipMessage)
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{
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T settingValue;
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if (!GUI<T>::ParseString(m_pObject.GetGUI(), Value, settingValue))
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return false;
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GUI<T>::SetSetting(&m_pObject, m_Name, settingValue, SkipMessage);
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return true;
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};
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template<>
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bool CGUISetting<CGUIColor>::FromJSVal(JSContext* cx, JS::HandleValue Value)
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{
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CGUIColor settingValue;
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if (Value.isString())
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{
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CStr name;
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if (!ScriptInterface::FromJSVal(cx, Value, name))
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return false;
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if (!settingValue.ParseString(m_pObject.GetGUI(), name))
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{
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JS_ReportError(cx, "Invalid color '%s'", name.c_str());
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return false;
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}
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}
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else if (!ScriptInterface::FromJSVal<CColor>(cx, Value, settingValue))
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return false;
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GUI<CGUIColor>::SetSetting(&m_pObject, m_Name, settingValue);
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return true;
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};
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template<typename T>
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bool CGUISetting<T>::FromJSVal(JSContext* cx, JS::HandleValue Value)
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{
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T settingValue;
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if (!ScriptInterface::FromJSVal<T>(cx, Value, settingValue))
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return false;
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GUI<T>::SetSetting(&m_pObject, m_Name, settingValue);
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return true;
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};
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template<typename T>
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void CGUISetting<T>::ToJSVal(JSContext* cx, JS::MutableHandleValue Value)
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{
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ScriptInterface::ToJSVal<T>(cx, Value, m_pSetting);
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};
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template <>
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bool __ParseString<bool>(const CGUI* UNUSED(pGUI), const CStrW& Value, bool& Output)
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{
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if (Value == L"true")
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Output = true;
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else if (Value == L"false")
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Output = false;
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else
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return false;
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return true;
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}
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template <>
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bool __ParseString<int>(const CGUI* UNUSED(pGUI), const CStrW& Value, int& Output)
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{
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Output = Value.ToInt();
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return true;
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}
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template <>
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bool __ParseString<u32>(const CGUI* UNUSED(pGUI), const CStrW& Value, u32& Output)
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{
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Output = Value.ToUInt();
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return true;
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}
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template <>
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bool __ParseString<float>(const CGUI* UNUSED(pGUI), const CStrW& Value, float& Output)
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{
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Output = Value.ToFloat();
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return true;
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}
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template <>
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bool __ParseString<CRect>(const CGUI* UNUSED(pGUI), const CStrW& Value, CRect& Output)
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{
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const unsigned int NUM_COORDS = 4;
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float coords[NUM_COORDS];
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std::wstringstream stream;
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stream.str(Value);
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// Parse each coordinate
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for (unsigned int i = 0; i < NUM_COORDS; ++i)
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{
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if (stream.eof())
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{
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LOGWARNING("Too few CRect parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
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return false;
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}
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stream >> coords[i];
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if ((stream.rdstate() & std::wstringstream::failbit) != 0)
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{
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LOGWARNING("Unable to parse CRect parameters. Your input: '%s'", Value.ToUTF8().c_str());
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return false;
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}
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}
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if (!stream.eof())
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{
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LOGWARNING("Too many CRect parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
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return false;
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}
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// Finally the rectangle values
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Output = CRect(coords[0], coords[1], coords[2], coords[3]);
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return true;
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}
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template <>
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bool __ParseString<CClientArea>(const CGUI* UNUSED(pGUI), const CStrW& Value, CClientArea& Output)
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{
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return Output.SetClientArea(Value.ToUTF8());
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}
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template <>
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bool __ParseString<CGUIColor>(const CGUI* pGUI, const CStrW& Value, CGUIColor& Output)
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{
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return Output.ParseString(pGUI, Value.ToUTF8());
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}
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template <>
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bool __ParseString<CSize>(const CGUI* UNUSED(pGUI), const CStrW& Value, CSize& Output)
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{
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const unsigned int NUM_COORDS = 2;
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float coords[NUM_COORDS];
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std::wstringstream stream;
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stream.str(Value);
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// Parse each coordinate
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for (unsigned int i = 0; i < NUM_COORDS; ++i)
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{
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if (stream.eof())
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{
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LOGWARNING("Too few CSize parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
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return false;
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}
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stream >> coords[i];
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if ((stream.rdstate() & std::wstringstream::failbit) != 0)
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{
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LOGWARNING("Unable to parse CSize parameters. Your input: '%s'", Value.ToUTF8().c_str());
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return false;
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}
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}
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Output.cx = coords[0];
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Output.cy = coords[1];
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if (!stream.eof())
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{
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LOGWARNING("Too many CSize parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
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return false;
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}
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return true;
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}
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template <>
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bool __ParseString<CPos>(const CGUI* UNUSED(pGUI), const CStrW& Value, CPos& Output)
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{
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const unsigned int NUM_COORDS = 2;
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float coords[NUM_COORDS];
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std::wstringstream stream;
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stream.str(Value);
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// Parse each coordinate
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for (unsigned int i = 0; i < NUM_COORDS; ++i)
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{
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if (stream.eof())
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{
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LOGWARNING("Too few CPos parameters (min %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
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return false;
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}
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stream >> coords[i];
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if ((stream.rdstate() & std::wstringstream::failbit) != 0)
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{
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LOGWARNING("Unable to parse CPos parameters. Your input: '%s'", Value.ToUTF8().c_str());
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return false;
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}
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}
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Output.x = coords[0];
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Output.y = coords[1];
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if (!stream.eof())
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{
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LOGWARNING("Too many CPos parameters (max %i). Your input: '%s'", NUM_COORDS, Value.ToUTF8().c_str());
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return false;
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}
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return true;
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}
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template <>
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bool __ParseString<EAlign>(const CGUI* UNUSED(pGUI), const CStrW& Value, EAlign& Output)
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{
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if (Value == L"left")
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Output = EAlign_Left;
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else if (Value == L"center")
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Output = EAlign_Center;
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else if (Value == L"right")
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Output = EAlign_Right;
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else
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return false;
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return true;
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}
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template <>
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bool __ParseString<EVAlign>(const CGUI* UNUSED(pGUI), const CStrW& Value, EVAlign& Output)
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{
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if (Value == L"top")
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Output = EVAlign_Top;
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else if (Value == L"center")
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Output = EVAlign_Center;
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else if (Value == L"bottom")
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Output = EVAlign_Bottom;
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else
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return false;
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return true;
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}
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template <>
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bool __ParseString<CGUIString>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUIString& Output)
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{
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Output.SetValue(Value);
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return true;
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}
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template <>
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bool __ParseString<CStr>(const CGUI* UNUSED(pGUI), const CStrW& Value, CStr& Output)
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{
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Output = Value.ToUTF8();
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return true;
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}
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template <>
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bool __ParseString<CStrW>(const CGUI* UNUSED(pGUI), const CStrW& Value, CStrW& Output)
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{
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Output = Value;
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return true;
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}
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template <>
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bool __ParseString<CGUISpriteInstance>(const CGUI* UNUSED(pGUI), const CStrW& Value, CGUISpriteInstance& Output)
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{
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Output = CGUISpriteInstance(Value.ToUTF8());
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return true;
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}
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template <>
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bool __ParseString<CGUIList>(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUIList& UNUSED(Output))
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{
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return false;
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}
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template <>
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bool __ParseString<CGUISeries>(const CGUI* UNUSED(pGUI), const CStrW& UNUSED(Value), CGUISeries& UNUSED(Output))
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{
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return false;
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}
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template <typename T>
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PSRETURN GUI<T>::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value)
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{
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ENSURE(pObject != NULL);
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std::map<CStr, IGUISetting*>::const_iterator it = pObject->m_Settings.find(Setting);
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if (it == pObject->m_Settings.end())
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{
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LOGWARNING("setting %s was not found on object %s",
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Setting.c_str(),
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pObject->GetPresentableName().c_str());
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return PSRETURN_GUI_InvalidSetting;
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}
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if (it->second == nullptr)
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return PSRETURN_GUI_InvalidSetting;
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// Get value
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Value = &(static_cast<CGUISetting<T>* >(it->second)->m_pSetting);
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return PSRETURN_OK;
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}
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template <typename T>
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PSRETURN GUI<T>::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value)
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{
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T* v = NULL;
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PSRETURN ret = GetSettingPointer(pObject, Setting, v);
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if (ret == PSRETURN_OK)
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Value = *v;
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return ret;
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}
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template <typename T>
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PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage)
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{
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return SetSettingWrap(pObject, Setting, Value, SkipMessage,
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[&pObject, &Setting, &Value]() {
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static_cast<CGUISetting<T>* >(pObject->m_Settings[Setting])->m_pSetting = std::move(Value);
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});
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}
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template <typename T>
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PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage)
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{
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return SetSettingWrap(pObject, Setting, Value, SkipMessage,
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[&pObject, &Setting, &Value]() {
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static_cast<CGUISetting<T>* >(pObject->m_Settings[Setting])->m_pSetting = Value;
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});
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}
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// Helper function for SetSetting
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template <typename T>
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bool IsBoolTrue(const T&)
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{
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return false;
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}
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template <>
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bool IsBoolTrue<bool>(const bool& v)
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{
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return v;
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}
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template <typename T>
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PSRETURN GUI<T>::SetSettingWrap(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage, const std::function<void()>& valueSet)
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{
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ENSURE(pObject != NULL);
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if (!pObject->SettingExists(Setting))
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{
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LOGWARNING("setting %s was not found on object %s",
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Setting.c_str(),
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pObject->GetPresentableName().c_str());
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return PSRETURN_GUI_InvalidSetting;
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}
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valueSet();
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// Some settings needs special attention at change
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// If setting was "size", we need to re-cache itself and all children
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if (Setting == "size")
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{
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RecurseObject(0, pObject, &IGUIObject::UpdateCachedSize);
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}
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else if (Setting == "hidden")
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{
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// Hiding an object requires us to reset it and all children
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if (IsBoolTrue(Value))
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RecurseObject(0, pObject, &IGUIObject::ResetStates);
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}
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if (!SkipMessage)
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{
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SGUIMessage msg(GUIM_SETTINGS_UPDATED, Setting);
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pObject->HandleMessage(msg);
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}
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return PSRETURN_OK;
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}
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// Instantiate templated functions:
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// These functions avoid copies by working with a pointer and move semantics.
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#define TYPE(T) \
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template PSRETURN GUI<T>::GetSettingPointer(const IGUIObject* pObject, const CStr& Setting, T*& Value); \
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template PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, T& Value, const bool& SkipMessage); \
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template class CGUISetting<T>; \
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#include "GUItypes.h"
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#undef TYPE
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// Copying functions - discouraged except for primitives.
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#define TYPE(T) \
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template PSRETURN GUI<T>::GetSetting(const IGUIObject* pObject, const CStr& Setting, T& Value); \
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template PSRETURN GUI<T>::SetSetting(IGUIObject* pObject, const CStr& Setting, const T& Value, const bool& SkipMessage); \
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#define GUITYPE_IGNORE_NONCOPYABLE
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#include "GUItypes.h"
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#undef GUITYPE_IGNORE_NONCOPYABLE
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#undef TYPE
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