799 lines
22 KiB
XML
799 lines
22 KiB
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
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<!DOCTYPE objects SYSTEM "../gui.dtd">
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<objects>
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<!--
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==========================================
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- MAIN MENU - SHELL
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==========================================
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-->
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<object
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name="pregame_gui"
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style="empty"
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type="empty"
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>
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<action on="Load"><![CDATA[
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// Play main 0 A.D. theme when the main menu starts.
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curr_music = newRandomSound("music", "menu");
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curr_music.loop();
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]]></action>
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<!--
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==========================================
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- MAIN MENU - "COMMANDER'S TENT" BACKDROP
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==========================================
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-->
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<object name="pregame_mainmenu_bkg"
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style="backdrop"
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type="image"
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sprite="pregame_mainmenu_background"
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/>
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<!--
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==========================================
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- MAIN MENU - PARCHMENT BUTTONS
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==========================================
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-->
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<object name="pregame_mainmenu_sp_button"
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style="pregame_mainmenu_button"
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type="button"
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size="52.9296875% 23.95833333% 67.578125% 42.317708333%"
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sprite_over="pregame_mainmenu_spbt"
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tooltip="Want to move some Dudes around or test something? Click here to start a new game on the default map."
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>
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<action on="Press"><![CDATA[
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// Open Skirmish Map Selection Window.
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OpenMainMenuSubWindow ("pregame_sp_mapsel");
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]]></action>
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</object>
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<object name="pregame_mainmenu_mp_button"
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style="pregame_mainmenu_button"
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type="button"
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size="61.03515625% 48.6979166% 74.12109375% 66.40625%"
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sprite_over="pregame_mainmenu_mpbt"
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tooltip="Tired of playing with yourself? Fight against one or more human players in a multiplayer game."
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>
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<action on="Press"><![CDATA[
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// Open Multiplayer connection window.
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OpenMainMenuSubWindow ("pregame_mp_modesel");
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]]></action>
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</object>
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<object name="pregame_mainmenu_ed_button"
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style="pregame_mainmenu_button"
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type="button"
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size="43.75% 61.84895833% 63.4765625% 82.682291667%"
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sprite_over="pregame_mainmenu_edbt"
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tooltip="Come forth and witness a totally non-functioning Editor, a mere shadow of its potential self!"
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>
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<action on="Press"><![CDATA[
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// Open Atlas Editor.
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// *** Defunct; use this button to toggle the wxWidgets Atlas UI.
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GUIObjectHide ("pregame_gui");
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GUIObjectUnhide ("atlas_gui");
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]]></action>
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</object>
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<!--
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==========================================
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- MAIN MENU - GAME LOGO AND VERSION NUMBER
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==========================================
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-->
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<object name="pregame_mainmenu_0ad_logo"
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type="image"
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ghost="true"
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size="21.1914062% 3.125% 68.0664062% 31.5104166%"
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sprite="pregame_mainmenu_0ad_logo_480x218"
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/>
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<object name="pregame_mainmenu_versionnumber"
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style="text_prospero16_gold"
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type="text"
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ghost="true"
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size="43% 24% 43%+282 24%+25"
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>
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<action on="Load"><![CDATA[
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this.caption = "Build: " + buildTime(0) + " " + getLanguageID();
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]]></action>
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</object>
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<!--
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==========================================
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- MAIN MENU - COMPANY LOGO
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==========================================
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-->
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<object name="pregame_mainmenu_wfg_logo"
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style="pregame_mainmenu_button"
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type="button"
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size="10 91.666666%-30 25.9765% 100%-30"
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sprite="pregame_mainmenu_wfg_logo_256x64"
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tooltip="These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/"
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>
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<action on="Press"><![CDATA[
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btCode = new Array("GUIObjectHide('mb_main');");
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messageBox(420, 420, "[icon=0ad_icon] A.D. - History Is Yours For The Taking\nby Wildfire Games, 2002-2005\n\nVersion 0.1.2 (PASAP II)\n\n" +
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"This is a confidental pre-release version of the game!\n\nVisit http://www.wildfiregames.com/0ad/ " +
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"to learn more about [icon=0ad_icon] A.D., participate in the community and meet the developers.\n\n", "About [icon=0ad_icon] A.D.", 2, new Array(), btCode);
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]]></action>
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</object>
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<!--
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==========================================
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- MAIN MENU - STATIC TOOLTIP WINDOW
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==========================================
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-->
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<object name="pregame_mainmenu_tooltip"
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style="text_prospero16_white"
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type="text"
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hidden="true"
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sprite="pregame_mainmenu_tooltip_background"
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size="69% 6.3802% 97.0703125% 28.125%"
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>tooltipText
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</object>
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<!--
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==========================================
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- MAIN MENU - EXIT BUTTON
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==========================================
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-->
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<object
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name="exit_button"
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style="pregame_mainmenu_checkbox"
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type="button"
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size="100%-18 2 100%-2 18"
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tooltip="Tired of 0 A.D. ? Click here to leave and reenter the real world."
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>
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<action on="Press"><![CDATA[
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btCaptions = new Array("Yes, let me out!", "Nooooo!");
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btCode = new Array("exit();", "");
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messageBox(400, 200, "Do you really want to quit [icon=0ad_icon] A.D.? This will cause a sudden return to reality.", "Confirmation", 0, btCaptions, btCode);
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]]></action>
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</object>
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</object>
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<object name="pregame_subwindows"
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style="empty"
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type="empty"
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>
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<!--
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==========================================
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- MAIN MENU - BACKGROUND MASK
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==========================================
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-->
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<object name="pregame_subwindow_bkg"
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style="backdrop"
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type="image"
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ghost="false"
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hidden="true"
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sprite="translucent_background"
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/>
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<!--
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===============================================
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- MULTIPLAYER MODE SELECTION SCREEN -
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===============================================
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-->
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<object name="pregame_mp_modesel"
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style="0ad_window"
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type="image"
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hidden="true"
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size="50%-200 50%-90 50%+200 50%+90"
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>
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<object name="pregame_mp_modesel_titlebar"
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style="0ad_window_titlebar"
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type="button"
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>Multiplayer
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</object>
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<object name="pregame_mp_modesel_exit_button"
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style="0ad_window_checkbox"
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type="button"
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>
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<action on="Press"><![CDATA[
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CloseMainMenuSubWindow ("pregame_mp_modesel");
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]]></action>
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</object>
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<!--
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==========================================
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- MAIN MENU - PLAYER NAME CONTROLS
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==========================================
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-->
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<object name="pregame_mp_modesel_txt1"
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type="text"
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absolute="false"
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size="0 0 400 30"
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>Please enter the Player name you would like to use during the game.
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</object>
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<object name="pregame_mp_modesel_playername_txt"
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type="text"
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absolute="false"
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size="0 40 200 60"
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>Player Name (temporary):
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</object>
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<object name="pregame_mp_modesel_playername"
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style="border_box_black"
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type="input"
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absolute="false"
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size="220 40 350 60"
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>Player
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</object>
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<object name="pregame_mp_modesel_divider1"
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style="border_box_black"
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type="image"
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absolute="false"
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size="10 80 100%-10 80"
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/>
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<!--
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==========================================
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- MAIN MENU - HOST / JOIN CONTROLS
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==========================================
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-->
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<object name="pregame_mp_modesel_txt"
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type="text"
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absolute="false"
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size="0 100 400 120"
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>Please select whether you want to join a game or host your own game.
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</object>
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<object name="pregame_mp_modesel_hostjoin_txt"
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style="text_tahoma16_black"
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type="text"
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absolute="false"
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size="0 140 200 170"
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text_valign="center"
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>Game Mode
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</object>
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<object name="pregame_mp_modesel_join_button"
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style="0ad_window_button"
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type="button"
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size="130 140 230 170"
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>Join Game
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<action on="Press"><![CDATA[
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// rudimentary client connection code; finally working now :)
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SwitchMainMenuSubWindow ("pregame_mp_modesel", "pregame_mp_join");
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]]></action>
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</object>
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<!-- (need code for the game start procedure here) -->
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<object name="pregame_mp_modesel_host_button"
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style="0ad_window_button"
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type="button"
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size="250 140 350 170"
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>Host Game
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<action on="Press"><![CDATA[
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SwitchMainMenuSubWindow ("pregame_mp_modesel", "pregame_mp_host");
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]]></action>
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</object>
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</object>
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<!--
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===============================================
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- MULTIPLAYER HOST GAME SCREEN -
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===============================================
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-->
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<object name="pregame_mp_host"
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style="0ad_window"
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type="image"
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hidden="true"
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size="50%-190 50%-120 50%+190 50%+120"
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>
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<object name="pregame_mp_host_titlebar"
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style="0ad_window_titlebar"
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type="button"
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>Host a game
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</object>
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<object name="pregame_mp_host_exit_button"
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style="0ad_window_checkbox"
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type="button"
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>
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<action on="Press"><![CDATA[
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CloseMainMenuSubWindow ("pregame_mp_host");
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]]></action>
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</object>
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<!--
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==========================================
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- MAIN MENU - SERVER/GAME NAME CONTROLS
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==========================================
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-->
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<object name="pregame_mp_host_txt1"
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type="text"
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absolute="false"
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size="0 0 400 30"
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>Setting up your server.
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</object>
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<object name="pregame_mp_host_gamename_txt"
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style="text_tahoma16_black"
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type="text"
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absolute="false"
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size="0 40 200 60"
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>Game (Server) Name:
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</object>
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<object name="pregame_mp_host_gamename"
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style="border_box_black"
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type="input"
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absolute="false"
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size="220 40 370 60"
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>My Game
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</object>
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<!--
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==========================================
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- MAIN MENU - WELCOME MESSAGE CONTROLS
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==========================================
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-->
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<object name="pregame_mp_host_welcomemsg_txt"
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style="text_tahoma16_black"
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type="text"
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absolute="false"
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size="0 70 200 90"
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>Welcome Message:
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</object>
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<object name="pregame_mp_host_txt2"
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type="text"
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absolute="false"
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size="0 100 200 180"
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>You can enter some message which is displayed to new players upon joining here.
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</object>
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<object name="pregame_mp_host_welcomemsg"
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style="border_box_black_verdana9"
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type="input"
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absolute="false"
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size="220 70 370 180"
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>Uhm, welcome to my game. Have fun!
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</object>
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<!--
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==========================================
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- MAIN MENU - CONTINUE / BACK CONTROLS
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==========================================
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-->
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<object name="pregame_mp_host_setup_button"
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style="0ad_window_button"
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type="button"
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size="50%-125 200 50%-25 230"
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>Continue
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<action on="Press"><![CDATA[
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gameName = getGUIObjectByName("pregame_mp_host_gamename").caption;
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SwitchMainMenuSubWindow ("pregame_mp_host", "pregame_mp_setup_host");
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GUIObjectHide("pregame_mainmenu_versionnumber");
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// Set up the server
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server = createServer();
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// Welcome message
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server.welcomeMessage = getGUIObjectByName("pregame_mp_host_welcomemsg").caption;
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// Server Name
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server.serverName = getGUIObjectByName("pregame_mp_host_gamename").caption;
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// start listening
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res = server.open();
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if (!res)
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{
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messageBox(400, 200, "Error creating server.", "Error", 0, new array(), new array());
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}
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server.onClientConnect = function (event)
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{
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console.write("A new client has successfully connected! ID: " + event.id + ", Name: " + event.name + ", Session: " + event.session);
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var playerSlot = g_GameAttributes.getOpenSlot();
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// assign a slot
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playerSlot.assignToSession(event.session);
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console.write("slot: " + playerSlot.player);
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// need to refresh the dialog control data here
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}
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]]></action>
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</object>
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<object name="pregame_mp_host_back_button"
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style="0ad_window_button"
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type="button"
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size="50%+25 200 50%+125 230"
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>Back
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<action on="Press"><![CDATA[
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SwitchMainMenuSubWindow ("pregame_mp_host", "pregame_mp_modesel");
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]]></action>
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</object>
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</object>
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<!--
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===============================================
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- MULTIPLAYER JOIN GAME SCREEN -
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===============================================
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-->
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<object name="pregame_mp_join"
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style="0ad_window"
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type="image"
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hidden="true"
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size="50%-190 50%-120 50%+190 50%+120"
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>
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<object name="pregame_mp_join_titlebar"
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style="0ad_window_titlebar"
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type="button"
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>Join a game
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</object>
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<object name="pregame_mp_join_exit_button"
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style="0ad_window_checkbox"
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type="button"
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>
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<action on="Press"><![CDATA[
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CloseMainMenuSubWindow ("pregame_mp_join");
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]]></action>
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</object>
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<!--
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==========================================
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- MAIN MENU - SERVER NAME / IP CONTROLS
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==========================================
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-->
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<object name="pregame_mp_join_txt1"
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type="text"
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absolute="false"
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size="0 0 400 30"
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>Joining an existing game.
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</object>
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<object name="pregame_mp_join_serverip_txt"
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style="text_tahoma16_black"
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type="text"
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absolute="false"
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size="0 40 200 60"
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>Server Hostname or IP:
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</object>
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<object name="pregame_mp_join_serverip"
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style="border_box_black"
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type="input"
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absolute="false"
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size="220 40 370 60"
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>127.0.0.1
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</object>
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<!--
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==========================================
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- MAIN MENU - CONTINUE / BACK CONTROLS
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==========================================
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-->
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|
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<object name="pregame_mp_join_setup_button"
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style="0ad_window_button"
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type="button"
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size="50%-125 200 50%-25 230"
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>Continue
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<action on="Press"><![CDATA[
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// creating the client instance
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client = createClient();
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client.playerName=getGUIObjectByName("pregame_mp_modesel_playername").caption;
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// we've got a fixed IP (bound to localhost) here for testing purposes
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// success = client.beginConnect("127.0.0.1");
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success = client.beginConnect(ipAddress);
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if (!success) {
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// need proper message box code here later
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console.write ("Failed to connect to server. Please check the network connection.");
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}
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else
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{
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// see above
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console.write ("Client successfully connected.");
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}
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]]></action>
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</object>
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<object name="pregame_mp_join_back_button"
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style="0ad_window_button"
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type="button"
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size="50%+25 200 50%+125 230"
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>Back
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<action on="Press"><![CDATA[
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SwitchMainMenuSubWindow ("pregame_mp_join", "pregame_mp_modesel");
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]]></action>
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</object>
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</object>
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<!--
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===============================================
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- MULTIPLAYER SESSION SETUP SCREEN -
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===============================================
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-->
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<object name="pregame_mp_setup_host"
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style="0ad_window"
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type="image"
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hidden="true"
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size="50%-400 50%-300 50%+400 50%+300"
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>
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<object name="pregame_mp_setup_host_titlebar"
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style="0ad_window_titlebar"
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type="button"
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>
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<action on="Load"><![CDATA[
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this.caption = "Hosting: " + getGUIObjectByName("pregame_mp_host_gamename").caption;
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]]></action>
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</object>
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<object name="pregame_mp_setup_host_exit_button"
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style="0ad_window_checkbox"
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type="button"
|
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tooltip_style="session_tooltip"
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>
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<action on="Press"><![CDATA[
|
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CloseMainMenuSubWindow ("pregame_mp_setup_host");
|
|
GUIObjectUnhide("pregame_mainmenu_versionnumber");
|
|
]]></action>
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - PLAYER SLOTS
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pregame_mp_setup_host_playerhead"
|
|
style="text_giovanni22bold_black"
|
|
type="text"
|
|
absolute="false"
|
|
size="30 10 320 40"
|
|
>Player Slots
|
|
</object>
|
|
|
|
<object name="pregame_mp_setup_host_p1_txt"
|
|
style="text_tahoma16_black"
|
|
type="text"
|
|
absolute="false"
|
|
size="30 50 320 80"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "P1: " + getGUIObjectByName("pregame_mp_modesel_playername").caption + " (Host)";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pregame_mp_setup_host_p2_txt"
|
|
style="text_tahoma16_black"
|
|
type="text"
|
|
absolute="false"
|
|
size="30 90 320 120"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "P2: Open";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pregame_mp_setup_host_p3_txt"
|
|
style="text_tahoma16_black"
|
|
type="text"
|
|
absolute="false"
|
|
size="30 130 320 160"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "P3: Open";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pregame_mp_setup_host_p4_txt"
|
|
style="text_tahoma16_black"
|
|
type="text"
|
|
absolute="false"
|
|
size="30 170 320 200"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "P4: Open";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pregame_mp_setup_host_p5_txt"
|
|
style="text_tahoma16_black"
|
|
type="text"
|
|
absolute="false"
|
|
size="30 210 320 240"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "P5: Open";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pregame_mp_setup_host_p6_txt"
|
|
style="text_tahoma16_black"
|
|
type="text"
|
|
absolute="false"
|
|
size="30 250 320 280"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "P6: Open";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pregame_mp_setup_host_p7_txt"
|
|
style="text_tahoma16_black"
|
|
type="text"
|
|
absolute="false"
|
|
size="30 290 320 320"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "P7: Open";
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pregame_mp_setup_host_p8_txt"
|
|
style="text_tahoma16_black"
|
|
type="text"
|
|
absolute="false"
|
|
size="30 330 320 360"
|
|
>
|
|
<action on="Load"><![CDATA[
|
|
this.caption = "P8: Open";
|
|
]]></action>
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - MAP NAME CONTROLS (TEMPORARY)
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pregame_mp_setup_host_mapname_txt"
|
|
type="text"
|
|
absolute="false"
|
|
size="400 32 590 52"
|
|
>Map name:
|
|
</object>
|
|
|
|
<object name="pregame_mp_setup_host_mapname"
|
|
style="border_box_black"
|
|
type="input"
|
|
absolute="false"
|
|
size="600 32 750 52"
|
|
>gathertest
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - BUTTONS
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pregame_mp_setup_start_button"
|
|
style="0ad_window_button"
|
|
type="button"
|
|
size="50%-125 540 50%-25 570"
|
|
>Start!
|
|
<action on="Press"><![CDATA[
|
|
StartMap (getGUIObjectByName("pregame_mp_setup_host_mapname").caption,
|
|
"pregame_mp_setup_host", 1);
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pregame_mp_setup_host_cancel_button"
|
|
style="0ad_window_button"
|
|
type="button"
|
|
size="50%+25 540 50%+125 570"
|
|
>Cancel
|
|
<action on="Press"><![CDATA[
|
|
SwitchMainMenuSubWindow ("pregame_mp_setup_host", "pregame_mp_modesel");
|
|
]]></action>
|
|
</object>
|
|
</object>
|
|
|
|
<!-- (Insert rewritten SESSION SETUP SCREEN here (in two variants: HOST and JOIN)) -->
|
|
|
|
<!--
|
|
===============================================
|
|
- SINGLEPLAYER TEMPORARY MAP SELECTION DIALOG -
|
|
===============================================
|
|
-->
|
|
|
|
<object name="pregame_sp_mapsel"
|
|
style="0ad_window"
|
|
type="image"
|
|
hidden="true"
|
|
size="50%-150 50%-90 50%+150 50%+90"
|
|
>
|
|
<!-- The placement of this titlebar object is VERY hackish (see y-placement), but it doesn't work any other way so far, and this dialog will be temporary anyway -->
|
|
<object name="pregame_sp_mapsel_titlebar"
|
|
style="0ad_window_titlebar"
|
|
type="button"
|
|
>Map selection
|
|
</object>
|
|
|
|
<object name="pregame_sp_mapsel_exit_button"
|
|
style="0ad_window_checkbox"
|
|
type="button"
|
|
>
|
|
<action on="Press"><![CDATA[
|
|
CloseMainMenuSubWindow ("pregame_sp_mapsel");
|
|
]]></action>
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - MAP SELECTION
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pregame_sp_infotext"
|
|
type="text"
|
|
absolute="false"
|
|
size="10 10 290 60"
|
|
>Type the name of the map you want to start into the box. The name is relative to /data/mods/official/maps/scenarios/.
|
|
</object>
|
|
|
|
<object name="pregame_sp_mapname_txt"
|
|
type="text"
|
|
absolute="false"
|
|
size="10 90 120 110"
|
|
>Map Name:
|
|
</object>
|
|
|
|
<object name="pregame_sp_mapname"
|
|
style="border_box_black"
|
|
type="input"
|
|
absolute="false"
|
|
size="130 90 290 110"
|
|
>gathertest2
|
|
</object>
|
|
|
|
<!--
|
|
==========================================
|
|
- MAIN MENU - BUTTONS
|
|
==========================================
|
|
-->
|
|
|
|
<object name="pregame_sp_start_bt"
|
|
style="0ad_window_button"
|
|
type="button"
|
|
size="50%-100 100%-50 50%-10 100%-20"
|
|
>Start Game
|
|
<action on="Press"><![CDATA[
|
|
StartMap (getGUIObjectByName("pregame_sp_mapname").caption,
|
|
"pregame_sp_mapsel", 0);
|
|
]]></action>
|
|
</object>
|
|
|
|
<object name="pregame_sp_mapsel_abort_button"
|
|
style="0ad_window_button"
|
|
type="button"
|
|
size="50%+10 100%-50 50%+90 100%-20"
|
|
>Abort
|
|
<action on="Press"><![CDATA[
|
|
CloseMainMenuSubWindow ("pregame_sp_mapsel");
|
|
]]></action>
|
|
</object>
|
|
</object>
|
|
|
|
</object>
|
|
|
|
</objects>
|