1
0
forked from 0ad/0ad
0ad/source/gui/IGUIScrollBarOwner.cpp
s0600204 9c5062147a Add a GetTextSize() method to GUI objects
Usage:
  let size = Engine.GetGUIObjectByName({gui_object_name}).GetTextSize()

Returns a JS object containing the height and width of the primary text
field within
the object, taking into account new lines, text wrapping, and font
changes.

Unless the object doesn't contain text, in which case the method will
return undefined.

Commented on by: vladislavbelov
Additional code by: elexis
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D844
This was SVN commit r22134.
2019-03-18 22:15:40 +00:00

71 lines
1.7 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "GUI.h"
IGUIScrollBarOwner::IGUIScrollBarOwner()
{
}
IGUIScrollBarOwner::~IGUIScrollBarOwner()
{
for (IGUIScrollBar* const& sb : m_ScrollBars)
delete sb;
}
void IGUIScrollBarOwner::ResetStates()
{
IGUIObject::ResetStates();
for (IGUIScrollBar* const& sb : m_ScrollBars)
sb->SetBarPressed(false);
}
void IGUIScrollBarOwner::AddScrollBar(IGUIScrollBar* scrollbar)
{
scrollbar->SetHostObject(this);
scrollbar->SetGUI(GetGUI());
m_ScrollBars.push_back(scrollbar);
}
const SGUIScrollBarStyle* IGUIScrollBarOwner::GetScrollBarStyle(const CStr& style) const
{
if (!GetGUI())
return NULL;
return GetGUI()->GetScrollBarStyle(style);
}
void IGUIScrollBarOwner::HandleMessage(SGUIMessage& msg)
{
for (IGUIScrollBar* const& sb : m_ScrollBars)
sb->HandleMessage(msg);
}
void IGUIScrollBarOwner::Draw()
{
for (IGUIScrollBar* const& sb : m_ScrollBars)
sb->Draw();
}
float IGUIScrollBarOwner::GetScrollBarPos(const int index) const
{
return m_ScrollBars[index]->GetPos();
}