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forked from 0ad/0ad
0ad/source/gui/GUIManager.cpp
Yves 4b1297b328 Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.

Closes #2241
Refs #1886
Refs #1966

This was SVN commit r14496.
2014-01-04 10:14:53 +00:00

396 lines
12 KiB
C++

/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "GUIManager.h"
#include "CGUI.h"
#include "lib/timer.h"
#include "ps/Filesystem.h"
#include "ps/CLogger.h"
#include "ps/Profile.h"
#include "ps/XML/Xeromyces.h"
#include "scriptinterface/ScriptInterface.h"
CGUIManager* g_GUI = NULL;
// General TODOs:
//
// A lot of the CGUI data could (and should) be shared between
// multiple pages, instead of treating them as completely independent, to save
// memory and loading time.
// called from main loop when (input) events are received.
// event is passed to other handlers if false is returned.
// trampoline: we don't want to make the HandleEvent implementation static
InReaction gui_handler(const SDL_Event_* ev)
{
PROFILE("GUI event handler");
return g_GUI->HandleEvent(ev);
}
CGUIManager::CGUIManager()
{
m_ScriptRuntime = g_ScriptRuntime;
m_ScriptInterface.reset(new ScriptInterface("Engine", "GUIManager", m_ScriptRuntime));
m_ScriptInterface->SetCallbackData(this);
m_ScriptInterface->LoadGlobalScripts();
}
CGUIManager::~CGUIManager()
{
}
bool CGUIManager::HasPages()
{
return !m_PageStack.empty();
}
void CGUIManager::SwitchPage(const CStrW& pageName, ScriptInterface* srcScriptInterface, CScriptVal initData)
{
// The page stack is cleared (including the script context where initData came from),
// therefore we have to clone initData.
shared_ptr<ScriptInterface::StructuredClone> initDataClone;
if (initData.get() != JSVAL_VOID)
{
ENSURE(srcScriptInterface);
// TODO: Fix this horribly ugly hack as soon as we have integrated the new SpiderMonkey library version.
// In SpiderMonkey 1.8.5, StructuredClone data needs to be freed with JS_Free.
// JS_Free takes a JSContext as argument which must be the one the clone was created wtih.
// This means we must ensure to call the destructor of all structuredclones before the context is destroyed.
// To achieve this, we write all initData structured clones with the GUIManager's JSContext.
// That's why we have to clone the value twice here.
// Calling WriteStructuredClone with a context in another compartment than the value works, but I don't think that's
// supposed to work and will probably break under some conditions.
// Newer SpiderMonkey versions introduce JS_ClearStructuredClone instead of JS_Free which does not require a context.
if (srcScriptInterface != m_ScriptInterface.get())
{
CScriptVal cloneSaveInitData;
cloneSaveInitData = m_ScriptInterface->CloneValueFromOtherContext(*srcScriptInterface, initData.get());
initDataClone = m_ScriptInterface->WriteStructuredClone(cloneSaveInitData.get());
}
else
initDataClone = m_ScriptInterface->WriteStructuredClone(initData.get());
}
m_PageStack.clear();
PushPage(pageName, initDataClone);
}
void CGUIManager::PushPage(const CStrW& pageName, shared_ptr<ScriptInterface::StructuredClone> initData)
{
m_PageStack.push_back(SGUIPage());
m_PageStack.back().name = pageName;
m_PageStack.back().initData = initData;
LoadPage(m_PageStack.back());
}
void CGUIManager::PopPage()
{
if (m_PageStack.size() < 2)
{
debug_warn(L"Tried to pop GUI page when there's < 2 in the stack");
return;
}
m_PageStack.pop_back();
}
void CGUIManager::PopPageCB(shared_ptr<ScriptInterface::StructuredClone> args)
{
shared_ptr<ScriptInterface::StructuredClone> initDataClone = m_PageStack.back().initData;
PopPage();
shared_ptr<ScriptInterface> scriptInterface = m_PageStack.back().gui->GetScriptInterface();
CScriptVal initDataVal;
if (initDataClone)
initDataVal = scriptInterface->ReadStructuredClone(initDataClone);
else
{
LOGERROR(L"Called PopPageCB when initData (which should contain the callback function name) isn't set!");
return;
}
if (!scriptInterface->HasProperty(initDataVal.get(), "callback"))
{
LOGERROR(L"Called PopPageCB when the callback function name isn't set!");
return;
}
std::string callback;
if (!scriptInterface->GetProperty(initDataVal.get(), "callback", callback))
{
LOGERROR(L"Failed to get the callback property as a string from initData in PopPageCB!");
return;
}
if (!scriptInterface->HasProperty(scriptInterface->GetGlobalObject(), callback.c_str()))
{
LOGERROR(L"The specified callback function %hs does not exist in the page %ls", callback.c_str(), m_PageStack.back().name.c_str());
return;
}
CScriptVal argVal;
if (args)
argVal = scriptInterface->ReadStructuredClone(args);
if (!scriptInterface->CallFunctionVoid(scriptInterface->GetGlobalObject(), callback.c_str(), argVal))
{
LOGERROR(L"Failed to call the callback function %hs in the page %ls", callback.c_str(), m_PageStack.back().name.c_str());
return;
}
}
void CGUIManager::DisplayMessageBox(int width, int height, const CStrW& title, const CStrW& message)
{
// Set up scripted init data for the standard message box window
CScriptValRooted data;
m_ScriptInterface->Eval("({})", data);
m_ScriptInterface->SetProperty(data.get(), "width", width, false);
m_ScriptInterface->SetProperty(data.get(), "height", height, false);
m_ScriptInterface->SetProperty(data.get(), "mode", 2, false);
m_ScriptInterface->SetProperty(data.get(), "title", std::wstring(title), false);
m_ScriptInterface->SetProperty(data.get(), "message", std::wstring(message), false);
// Display the message box
PushPage(L"page_msgbox.xml", m_ScriptInterface->WriteStructuredClone(data.get()));
}
void CGUIManager::LoadPage(SGUIPage& page)
{
// If we're hotloading then try to grab some data from the previous page
shared_ptr<ScriptInterface::StructuredClone> hotloadData;
if (page.gui)
{
CScriptVal hotloadDataVal;
shared_ptr<ScriptInterface> scriptInterface = page.gui->GetScriptInterface();
scriptInterface->CallFunction(scriptInterface->GetGlobalObject(), "getHotloadData", hotloadDataVal);
hotloadData = scriptInterface->WriteStructuredClone(hotloadDataVal.get());
}
page.inputs.clear();
page.gui.reset(new CGUI(m_ScriptRuntime));
page.gui->Initialize();
VfsPath path = VfsPath("gui") / page.name;
page.inputs.insert(path);
CXeromyces xero;
if (xero.Load(g_VFS, path) != PSRETURN_OK)
// Fail silently (Xeromyces reported the error)
return;
int elmt_page = xero.GetElementID("page");
int elmt_include = xero.GetElementID("include");
XMBElement root = xero.GetRoot();
if (root.GetNodeName() != elmt_page)
{
LOGERROR(L"GUI page '%ls' must have root element <page>", page.name.c_str());
return;
}
XERO_ITER_EL(root, node)
{
if (node.GetNodeName() != elmt_include)
{
LOGERROR(L"GUI page '%ls' must only have <include> elements inside <page>", page.name.c_str());
continue;
}
CStrW name (node.GetText().FromUTF8());
PROFILE2("load gui xml");
PROFILE2_ATTR("name: %ls", name.c_str());
TIMER(name.c_str());
VfsPath path = VfsPath("gui") / name;
page.gui->LoadXmlFile(path, page.inputs);
}
// Remember this GUI page, in case the scripts call FindObjectByName
shared_ptr<CGUI> oldGUI = m_CurrentGUI;
m_CurrentGUI = page.gui;
page.gui->SendEventToAll("load");
shared_ptr<ScriptInterface> scriptInterface = page.gui->GetScriptInterface();
CScriptVal initDataVal;
CScriptVal hotloadDataVal;
if (page.initData)
initDataVal = scriptInterface->ReadStructuredClone(page.initData);
if (hotloadData)
hotloadDataVal = scriptInterface->ReadStructuredClone(hotloadData);
// Call the init() function
if (!scriptInterface->CallFunctionVoid(
scriptInterface->GetGlobalObject(),
"init",
initDataVal,
hotloadDataVal)
)
{
LOGERROR(L"GUI page '%ls': Failed to call init() function", page.name.c_str());
}
m_CurrentGUI = oldGUI;
}
Status CGUIManager::ReloadChangedFiles(const VfsPath& path)
{
for (PageStackType::iterator it = m_PageStack.begin(); it != m_PageStack.end(); ++it)
{
if (it->inputs.count(path))
{
LOGMESSAGE(L"GUI file '%ls' changed - reloading page '%ls'", path.string().c_str(), it->name.c_str());
LoadPage(*it);
// TODO: this can crash if LoadPage runs an init script which modifies the page stack and breaks our iterators
}
}
return INFO::OK;
}
CScriptVal CGUIManager::GetSavedGameData(ScriptInterface*& pPageScriptInterface)
{
CScriptVal data;
if (!top()->GetScriptInterface()->CallFunction(top()->GetGlobalObject(), "getSavedGameData", data))
LOGERROR(L"Failed to call getSavedGameData() on the current GUI page");
pPageScriptInterface = GetScriptInterface().get();
return data;
}
std::string CGUIManager::GetSavedGameData()
{
CScriptVal data;
top()->GetScriptInterface()->CallFunction(top()->GetGlobalObject(), "getSavedGameData", data);
return top()->GetScriptInterface()->StringifyJSON(data.get(), false);
}
void CGUIManager::RestoreSavedGameData(std::string jsonData)
{
top()->GetScriptInterface()->CallFunctionVoid(top()->GetGlobalObject(), "restoreSavedGameData",
top()->GetScriptInterface()->ParseJSON(jsonData));
}
InReaction CGUIManager::HandleEvent(const SDL_Event_* ev)
{
// We want scripts to have access to the raw input events, so they can do complex
// processing when necessary (e.g. for unit selection and camera movement).
// Sometimes they'll want to be layered behind the GUI widgets (e.g. to detect mousedowns on the
// visible game area), sometimes they'll want to intercepts events before the GUI (e.g.
// to capture all mouse events until a mouseup after dragging).
// So we call two separate handler functions:
bool handled;
{
PROFILE("handleInputBeforeGui");
if (top()->GetScriptInterface()->CallFunction(top()->GetGlobalObject(), "handleInputBeforeGui", *ev, top()->FindObjectUnderMouse(), handled))
if (handled)
return IN_HANDLED;
}
{
PROFILE("handle event in native GUI");
InReaction r = top()->HandleEvent(ev);
if (r != IN_PASS)
return r;
}
{
PROFILE("handleInputAfterGui");
if (top()->GetScriptInterface()->CallFunction(top()->GetGlobalObject(), "handleInputAfterGui", *ev, handled)) if (handled)
return IN_HANDLED;
}
return IN_PASS;
}
bool CGUIManager::GetPreDefinedColor(const CStr& name, CColor& output)
{
return top()->GetPreDefinedColor(name, output);
}
bool CGUIManager::IconExists(const CStr& str) const
{
return top()->IconExists(str);
}
SGUIIcon CGUIManager::GetIcon(const CStr& str) const
{
return top()->GetIcon(str);
}
IGUIObject* CGUIManager::FindObjectByName(const CStr& name) const
{
// This can be called from scripts run by TickObjects,
// and we want to return it the same GUI page as is being ticked
if (m_CurrentGUI)
return m_CurrentGUI->FindObjectByName(name);
else
return top()->FindObjectByName(name);
}
void CGUIManager::SendEventToAll(const CStr& eventName)
{
top()->SendEventToAll(eventName);
}
void CGUIManager::TickObjects()
{
PROFILE3("gui tick");
// Save an immutable copy so iterators aren't invalidated by tick handlers
PageStackType pageStack = m_PageStack;
for (PageStackType::iterator it = pageStack.begin(); it != pageStack.end(); ++it)
{
m_CurrentGUI = it->gui;
it->gui->TickObjects();
}
m_CurrentGUI.reset();
}
void CGUIManager::Draw()
{
PROFILE3_GPU("gui");
for (PageStackType::iterator it = m_PageStack.begin(); it != m_PageStack.end(); ++it)
it->gui->Draw();
}
void CGUIManager::UpdateResolution()
{
for (PageStackType::iterator it = m_PageStack.begin(); it != m_PageStack.end(); ++it)
it->gui->UpdateResolution();
}
// This returns a shared_ptr to make sure the CGUI doesn't get deallocated
// while we're in the middle of calling a function on it (e.g. if a GUI script
// calls SwitchPage)
shared_ptr<CGUI> CGUIManager::top() const
{
ENSURE(m_PageStack.size());
return m_PageStack.back().gui;
}