Ykkrosh
0da7e822ff
Add GL implementation limits to hwdetect. Make the in-game manual support multiple text files. Remove unnecessary instruction on how to close the manual window. Make guitextobject.caption return the original value without stripping formatting tags. Remove unused non-VFS support from config system. Support writing config files back to their original path. Remove unnecessary user profile directory; use normal config directory. This was SVN commit r8925.
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/* Copyright (C) 2011 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_USERREPORT
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#define INCLUDED_USERREPORT
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class CUserReporterWorker;
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class CUserReporter
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{
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public:
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CUserReporter();
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~CUserReporter();
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void Initialize();
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void Deinitialize();
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/**
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* Must be called frequently (preferably every frame), to update some
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* internal reconnection timers.
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*/
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void Update();
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// Functions for the GUI to control the reporting:
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bool IsReportingEnabled();
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void SetReportingEnabled(bool enabled);
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std::string GetStatus();
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/**
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* Submit a report to be transmitted to the online server.
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* Nothing will be transmitted until reporting is enabled by the user, so
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* you don't need to check for that first.
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* @param type short string identifying the type of data ("hwdetect", "message", etc)
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* @param version positive integer that should be incremented if the data is changed in
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* a non-compatible way and the server will have to distinguish old and new formats
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* @param data the actual data (typically UTF-8-encoded text, or JSON, but could be binary)
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*/
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void SubmitReport(const char* type, int version, const std::string& data);
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private:
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std::string LoadUserID();
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CUserReporterWorker* m_Worker;
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};
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extern CUserReporter g_UserReporter;
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#endif // INCLUDED_USERREPORT
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