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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/MessagePasser.h
Ykkrosh 549150fe38 Atlas: simple camera control and terrain editing.
Terrain: added terrain-editing code to CTerrain, for better
encapsulation or something.
Console: simplified screen resizing.
Game/etc: removed some unnecessary header file inclusions.

This was SVN commit r2459.
2005-07-03 16:25:48 +00:00

37 lines
813 B
C++

#ifndef MESSAGEPASSER_H__
#define MESSAGEPASSER_H__
namespace AtlasMessage
{
template <typename T> class MessagePasser
{
public:
virtual void Add(T*)=0;
virtual T* Retrieve()=0;
virtual void Query(T&)=0;
virtual void QueryDone()=0;
};
struct mCommand;
struct mInput;
extern MessagePasser<mCommand>* g_MessagePasser_Command;
extern MessagePasser<mInput>* g_MessagePasser_Input;
#define ADD_COMMAND(type) AtlasMessage::g_MessagePasser_Command->Add(new AtlasMessage::m##type)
#define ADD_INPUT(type) AtlasMessage::g_MessagePasser_Input -> Add(new AtlasMessage::m##type)
}
/*
atlas->game command ("initialise now", "render now")
atlas->game->atlas query ("what is at position (x,y)?")
game->atlas notification ("game ended") ??
*/
#endif // MESSAGEPASSER_H__