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0ad/binaries/data/mods/public/simulation/templates/structures/celt_kennel.xml
2011-07-30 20:09:46 +00:00

49 lines
1.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military_barracks">
<Cost>
<PopulationBonus>0</PopulationBonus>
<BuildTime>50</BuildTime>
<Resources>
<wood>50</wood>
<stone>50</stone>
</Resources>
</Cost>
<Footprint>
<Square width="8.0" depth="7.0"/>
<Height>5.0</Height>
</Footprint>
<GarrisonHolder disable=""/>
<Health>
<Max>500</Max>
</Health>
<Identity>
<Civ>celt</Civ>
<GenericName>Special Building</GenericName>
<SpecificName>Kennel</SpecificName>
<Tooltip>Train Celtic war dogs.</Tooltip>
<Icon>structures/kennel.png</Icon>
</Identity>
<Obstruction>
<Static width="7.5" depth="6.75"/>
</Obstruction>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_kennel.xml</select>
<constructed>interface/complete/building/complete_kennel.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
</SoundGroups>
</Sound>
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<TrainingQueue>
<Entities datatype="tokens">
units/celt_cavalry_spearman_b
</Entities>
</TrainingQueue>
<VisualActor>
<Actor>structures/celts/kennel.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>
</Entity>