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Ykkrosh
de0f893c18
Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC.
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This was SVN commit r4442.
2006-09-30 21:36:19 +00:00
..
graphics
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
gui
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
i18n
Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation.
2006-09-26 01:44:20 +00:00
lib
Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC.
2006-09-30 21:36:19 +00:00
maths
# Added tool for viewing models and animations outside the game.
2006-08-28 17:36:42 +00:00
network
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00
pch
# move ps/Network into top level project (and static lib).
2006-08-26 20:25:37 +00:00
ps
Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC.
2006-09-30 21:36:19 +00:00
renderer
Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC.
2006-09-30 21:36:19 +00:00
scripting
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
simulation
# GCC 4.1.1 compatibility
2006-09-30 15:46:40 +00:00
sound
Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC.
2006-09-30 21:36:19 +00:00
tools
Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC.
2006-09-30 21:36:19 +00:00
main.cpp
# SwEng (reduce full recompiles by splitting up master error header)
2006-09-22 13:19:40 +00:00