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forked from 0ad/0ad
0ad/source/gui/COList.h
leper 74c420f658 GUI code cleanup. Fixes #3354.
Lots of code style fixes:
 * type [*&]varname -> type[*&] varname
 * else
   if (...)
   ->
   else if (...)
 * Spaces around some ops.
 * i++ -> ++i.
 * switch-case style fixes.
 * Indentation fixes.
 * Removing some commented out code.
 * include header sorting
 * Changed multiple pointer var declarations to be one per line.
 * Removed strange spaces in some places.
 * Changed some include header guards to be consistent with the rest of
the codebase.
 * Use UNUSED() instead of UNUSED2().

Some small code fixes:
 * Using .find() instead of .count() == 0.
 * !.empty() instead of .size() == 0.
 * Range-based for loops.
 * Making some member functions const by small changes.
   * Adds GetScrollBarPos(idx) const for this.
 * Using early returns/continues in some places.
 * Uses size_t for some loops in CList and COList.
 * Removes unused heading element (not attribute) from COList.
 * Use ENSURE in one case where some custom code did something similar.
 * Made some parameters const ptrs/refs.
 * Change removal loop in GUItext.cpp to erase-unique.
 * Made some static things const.
 * Allow iterating over children of IGUIObject with range-based for
loops by
   exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and
use it.

Comments:
 * Comment COList.
 * Update a few comments.
 * Remove useless or duplicated comments.

This was SVN commit r16931.
2015-08-21 17:08:41 +00:00

71 lines
1.7 KiB
C++

/* Copyright (C) 2015 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_COLIST
#define INCLUDED_COLIST
#include "GUI.h"
#include "CList.h"
struct ObjectDef
{
CColor m_TextColor;
CStr m_Id;
float m_Width;
CStrW m_Heading;
};
/**
* Multi-column list. One row can be selected by the user.
* Individual cells are clipped if the contained text is too long.
*
* The list can be sorted dynamically by JS code when a
* heading is ckicked.
* A scroll-bar will appear when needed.
*/
class COList : public CList
{
GUI_OBJECT(COList)
public:
COList();
protected:
void SetupText();
void HandleMessage(SGUIMessage& Message);
/**
* Handle the \<item\> tag.
*/
virtual bool HandleAdditionalChildren(const XMBElement& child, CXeromyces* pFile);
void DrawList(const int& selected, const CStr& _sprite, const CStr& _sprite_selected, const CStr& _textcolor);
virtual CRect GetListRect() const;
std::vector<ObjectDef> m_ObjectsDefs;
size_t m_SelectedDef;
int m_SelectedColumnOrder;
private:
float m_HeadingHeight;
// Width of space avalible for columns
float m_TotalAvalibleColumnWidth;
};
#endif // INCLUDED_COLIST