1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/ai/qbot
2012-05-18 22:27:08 +00:00
..
_init.js AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly 2012-04-04 20:23:41 +00:00
attackMoveToCC.js Large qBot update. 2011-12-17 21:59:27 +00:00
attackMoveToLocation.js AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly 2012-04-04 20:23:41 +00:00
config.js Added advanced buildings for new civs and hopefully stopped heroes from being trained. 2012-05-05 21:59:15 +00:00
data.json This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
defence.js Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource. 2012-05-18 22:27:08 +00:00
economy.js Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource. 2012-05-18 22:27:08 +00:00
entity-extend.js Removed qbot entity extend functions since they are now in the common-api 2012-03-20 23:34:03 +00:00
entitycollection-extend.js Bug fixes and dead code removal 2012-04-18 10:46:24 +00:00
gamestate.js Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource. 2012-05-18 22:27:08 +00:00
housing.js AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly 2012-04-04 20:23:41 +00:00
license_gpl-2.0.txt This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
map-module.js Update territory bitmask and add a returnResource command for entities. 2012-05-18 22:10:56 +00:00
military.js Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource. 2012-05-18 22:27:08 +00:00
plan-building.js Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource. 2012-05-18 22:27:08 +00:00
plan-training.js This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
qbot.js Some refactoring of the military qbot code. 2012-04-22 13:04:31 +00:00
queue-manager.js Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource. 2012-05-18 22:27:08 +00:00
queue.js Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource. 2012-05-18 22:27:08 +00:00
readme.txt This was SVN commit r10853. 2012-01-02 21:46:09 +00:00
resources.js This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
terrain-analysis.js Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource. 2012-05-18 22:27:08 +00:00
timer.js AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly 2012-04-04 20:23:41 +00:00
walkToCC.js This was SVN commit r10654. 2011-12-02 12:44:31 +00:00
worker.js Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource. 2012-05-18 22:27:08 +00:00

This is an AI for 0 A.D. (http://wildfiregames.com/0ad/) based on the testBot.

Install by placing the files into the data/mods/public/simulation/ai/qbot folder.

If you are developing you might find it helpful to change the debugOn line in qBot.js.  This will make it spew random warnings depending on what I have been working on.  Use the debug() function to make your own warnings.