1
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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/animation/mechanical
2012-07-26 19:50:49 +00:00
..
celt_siege_ram_attack.dae Updated Celt Ram model and new animations for it 2011-12-09 17:36:56 +00:00
celt_siege_ram_idle.dae Updated Celt Ram model and new animations for it 2011-12-09 17:36:56 +00:00
celt_siege_ram_move.dae Fix to irregular Blender bone rotations in wheeled vehicles 2012-01-18 00:10:31 +00:00
celt_wall_gate_closed.dae Animations for Celt stone wall gate 2012-07-21 22:56:56 +00:00
celt_wall_gate_closing.dae Animations for Celt stone wall gate 2012-07-21 22:56:56 +00:00
celt_wall_gate_open.dae Animations for Celt stone wall gate 2012-07-21 22:56:56 +00:00
celt_wall_gate_opening.dae Animations for Celt stone wall gate 2012-07-21 22:56:56 +00:00
chariot_idle.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
chariot_run.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
chariot_walk.dae Splitting Internal with Public 2008-09-18 04:38:42 +00:00
garrison_flag_idle.dae New garrison flag models UV mapped to new textures 2011-12-15 00:46:00 +00:00
hele_ship_pentekonter_idle.dae hele pentekonter ship rowing animations and model update 2012-01-22 00:39:03 +00:00
hele_ship_pentekonter_move.dae hele pentekonter ship rowing animations and model update 2012-01-22 00:39:03 +00:00
hele_ship_trireme_idle.dae Updating the hele trireme's mesh UV mapping 2012-01-22 23:12:37 +00:00
hele_ship_trireme_move.dae Updating the hele trireme's mesh UV mapping 2012-01-22 23:12:37 +00:00
hele_siege_tower_idle.dae garrisoned prop for the hele siege tower 2011-12-08 00:31:52 +00:00
hele_siege_tower_move.dae Fix to irregular Blender bone rotations in wheeled vehicles 2012-01-18 00:10:31 +00:00
hele_wall_gate_closed.dae Hele animated stone wall gates 2012-07-20 22:56:26 +00:00
hele_wall_gate_closing.dae Hele stone gate closing animation update 2012-07-26 19:44:40 +00:00
hele_wall_gate_open.dae Hele animated stone wall gates 2012-07-20 22:56:26 +00:00
hele_wall_gate_opening.dae Hele animated stone wall gates 2012-07-20 22:56:26 +00:00
iber_ram_attack.dae Iberian Ram animations 2011-12-09 20:54:35 +00:00
iber_ram_idle.dae Iberian Ram animations 2011-12-09 20:54:35 +00:00
iber_ram_move.dae Fix to irregular Blender bone rotations in wheeled vehicles 2012-01-18 00:10:31 +00:00
iber_wall_gate_closed.dae Iberian gate animations 2012-07-15 22:34:49 +00:00
iber_wall_gate_closing.dae Iberian gate animations 2012-07-15 22:34:49 +00:00
iber_wall_gate_open.dae Iberian gate animations 2012-07-15 22:34:49 +00:00
iber_wall_gate_opening.dae Iberian gate animations 2012-07-15 22:34:49 +00:00
kart_bireme_idle.dae Carthaginian bireme rowing animations 2012-01-24 00:10:45 +00:00
kart_bireme_move.dae Carthaginian bireme rowing animations 2012-01-24 00:10:45 +00:00
kart_ship_quinquereme_idle.dae Carthaginian quinquereme movement animations 2012-01-25 22:54:20 +00:00
kart_ship_quinquereme_move.dae Carthaginian quinquereme movement animations 2012-01-25 22:54:20 +00:00
kart_ship_trireme_idle.dae Carthaginian trireme animations 2012-01-25 21:46:24 +00:00
kart_ship_trireme_move.dae Carthaginian trireme animations 2012-01-25 21:46:24 +00:00
kart_wall_gate_closed.dae Animations for Carthaginian stone gate 2012-07-19 23:45:07 +00:00
kart_wall_gate_closing.dae Fix to Cart stone gate closing animation speed 2012-07-26 19:50:49 +00:00
kart_wall_gate_open.dae Animations for Carthaginian stone gate 2012-07-19 23:45:07 +00:00
kart_wall_gate_opening.dae Animations for Carthaginian stone gate 2012-07-19 23:45:07 +00:00
mace_siege_ram_attack.dae Siege ram for the Macedonians 2012-05-24 21:44:28 +00:00
mace_siege_ram_idle.dae Siege ram for the Macedonians 2012-05-24 21:44:28 +00:00
mace_siege_ram_move.dae Siege ram for the Macedonians 2012-05-24 21:44:28 +00:00
palisade_rocks_gate_closed.dae Palisade gate opening and closing animations 2012-07-11 16:40:56 +00:00
palisade_rocks_gate_closing.dae New palisade gate animations 2012-07-21 00:58:40 +00:00
palisade_rocks_gate_open.dae Skeletal setup for animated opening and closing gates 2012-07-11 15:36:00 +00:00
palisade_rocks_gate_opening.dae New palisade gate animations 2012-07-21 00:58:40 +00:00
pers_bir_idle.dae Persian bireme animations 2012-02-03 01:00:51 +00:00
pers_bir_move.dae Persian bireme animations 2012-02-03 01:00:51 +00:00
pers_chariot_a_idle.dae Updated Persian chariot animations and models 2011-12-07 19:22:11 +00:00
pers_chariot_a_move.dae New movement animations for all Persian chariots. Additions to skeletons.xml 2012-01-18 22:00:02 +00:00
pers_chariot_b_idle.dae Updated Persian chariot animations and models 2011-12-07 19:22:11 +00:00
pers_chariot_b_move.dae New movement animations for all Persian chariots. Additions to skeletons.xml 2012-01-18 22:00:02 +00:00
pers_chariot_e_idle.dae Updated Persian chariot animations and models 2011-12-07 19:22:11 +00:00
pers_chariot_e_move.dae New movement animations for all Persian chariots. Additions to skeletons.xml 2012-01-18 22:00:02 +00:00
pers_siege_ram_attack.dae This was SVN commit r10668. 2011-12-03 15:28:07 +00:00
pers_siege_ram_move.dae This was SVN commit r10668. 2011-12-03 15:28:07 +00:00
pers_tri_idle.dae Persian trireme movement animations 2012-02-04 13:23:29 +00:00
pers_tri_move.dae Persian trireme movement animations 2012-02-04 13:23:29 +00:00
pers_wall_gate_closed.dae Persian gate animations again 2012-07-15 00:06:25 +00:00
pers_wall_gate_closing.dae Persian gate animations again 2012-07-15 00:06:25 +00:00
pers_wall_gate_open.dae Persian gate animations again 2012-07-15 00:06:25 +00:00
pers_wall_gate_opening.dae Persian gate animations again 2012-07-15 00:06:25 +00:00
rome_ballista_atttack.dae Siege ballista attack animation 2012-03-07 23:32:52 +00:00
rome_ballista_idle.dae Projectile loaded on roman ballista 2012-01-08 10:17:11 +00:00
rome_qui_idle.dae Roman quinquereme ship animations 2012-06-28 21:10:59 +00:00
rome_qui_move.dae Roman quinquereme ship animations 2012-06-28 21:10:59 +00:00
rome_ram_attack.dae Update to Roman siege ram texture and mesh 2012-01-17 21:59:59 +00:00
rome_ram_idle.dae Update to Roman siege ram texture and mesh 2012-01-17 21:59:59 +00:00
rome_ram_move.dae Fix to irregular Blender bone rotations in wheeled vehicles 2012-01-18 00:10:31 +00:00
rome_trireme_idle.dae Roman trireme animations 2012-03-07 22:03:45 +00:00
rome_trireme_move.dae Roman trireme animations 2012-03-07 22:03:45 +00:00
rome_wall_gate_closed.dae Roman wall gate animations 2012-07-12 22:27:59 +00:00
rome_wall_gate_closing.dae Roman gate animations 2012-07-15 00:17:38 +00:00
rome_wall_gate_open.dae Roman wall gate animations 2012-07-12 22:27:59 +00:00
rome_wall_gate_opening.dae Roman gate animations 2012-07-15 00:17:38 +00:00
rowing_boat_move.dae New animation for hele fishing boat 2011-11-07 17:08:48 +00:00
ship_idle.psa Splitting Internal with Public 2008-09-18 04:38:42 +00:00
ship_move.psa Splitting Internal with Public 2008-09-18 04:38:42 +00:00
siege_gate_wood_closed.dae Roman siege wall gate animations 2012-07-16 21:10:43 +00:00
siege_gate_wood_closing.dae Roman siege wall gate animations 2012-07-16 21:10:43 +00:00
siege_gate_wood_open.dae Roman siege wall gate animations 2012-07-16 21:10:43 +00:00
siege_gate_wood_opening.dae Roman siege wall gate animations 2012-07-16 21:10:43 +00:00
spart_siege_ram_attack.dae New siege ram for the Spartans 2012-05-20 11:32:35 +00:00
spart_siege_ram_idle.dae New siege ram for the Spartans 2012-05-20 11:32:35 +00:00
spart_siege_ram_move.dae New siege ram for the Spartans 2012-05-20 11:32:35 +00:00
trader_cart_idle.dae Updated trader cart model 2012-03-09 22:24:13 +00:00
trader_cart_move.dae New Roman and Hele trader units 2012-03-08 23:52:46 +00:00
waypoint_flag_idle.dae Cleaning unused waypoint flag files and adding new animations 2011-12-11 13:58:37 +00:00