1
0
forked from 0ad/0ad
0ad/binaries/data/mods/public
Jubal a6eccb1290 Here we go...
- Gather weights change over time
- Workers are occasionally moved (about once in every 400 turns, at
random, needs to be improved)
- Workers don't go and try hunting fish and snarl up the engine.

This was SVN commit r10318.
2011-09-25 21:15:26 +00:00
..
art A couple portraits. 2011-09-24 19:31:34 +00:00
audio This was SVN commit r10274. 2011-09-13 16:28:40 +00:00
civs Fix menu and dev commands overlay issue. Add music to Carthage civ file. 2011-09-03 02:12:14 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Update button text color on game disconnected screen 2011-09-24 23:00:27 +00:00
hwdetect Avoid shaders on GeForce FX, for performance. 2011-08-17 21:42:32 +00:00
maps Updated background. 2011-09-24 07:35:29 +00:00
shaders # Health decay for buildings not in a civ center's territory. 2011-08-18 20:28:53 +00:00
simulation Here we go... 2011-09-25 21:15:26 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00