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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/actors/particle
Mythos_Ruler 250ba9a3ed Fireflies particle.
This was SVN commit r12870.
2012-11-24 00:32:09 +00:00
..
blowing_sand.xml Some miscellaneous stuff. Also Fixes #828 2011-05-04 21:51:29 +00:00
blowing_snow.xml Blowing snow particle. Map tweaks. Tweaked snowy pine texture. 2012-01-03 09:50:42 +00:00
construction_dust.xml Add dust particles on under-construction buildings, varying based on number of active builders. 2011-04-06 00:11:40 +00:00
destruction_dust_large_gray.xml "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. 2012-02-20 04:57:50 +00:00
destruction_dust_large.xml "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. 2012-02-20 04:57:50 +00:00
destruction_dust_med_dark.xml #Initial test for Destruction Dust. 2012-02-18 00:19:41 +00:00
destruction_dust_med_gray.xml #Initial test for Destruction Dust. 2012-02-18 00:19:41 +00:00
destruction_dust_med.xml #Initial test for Destruction Dust. 2012-02-18 00:19:41 +00:00
destruction_dust_small_gray.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
destruction_dust_small.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
destruction_smoke_large.xml "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. 2012-02-20 04:57:50 +00:00
destruction_smoke_med.xml #Initial test for Destruction Dust. 2012-02-18 00:19:41 +00:00
destruction_smoke_small.xml Last big construction dust commit. 2012-02-23 04:39:54 +00:00
dust_cav.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
falling_leaf_green_a.xml #Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle. 2011-04-15 05:05:07 +00:00
fireflies.xml Fireflies particle. 2012-11-24 00:32:09 +00:00
flame_catapult.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
flame_jav.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
flame_large.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
flame_med.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
flame.xml Add missing files 2011-04-03 19:51:25 +00:00
hero_aura.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
rain_shower.xml Map tweaks. 2011-05-28 21:21:36 +00:00
smoke_catapult.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_homestead.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_jav.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_light_delay.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_light.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_med.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_small_light.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke_volcano.xml Convert actor line endings from CRLF to LF for consistency 2012-04-14 16:43:00 +00:00
smoke.xml Add missing files 2011-04-03 19:51:25 +00:00
sparkle_goldmine.xml Sparkly metal mines. :) 2011-04-14 21:34:00 +00:00