..
tests
cleanup
2011-04-30 13:22:46 +00:00
Camera.cpp
Optimise some matrix operations, based on patch from ortalo.
2011-04-01 18:33:47 +00:00
Camera.h
# Redesigned the camera control system.
2010-08-13 13:26:29 +00:00
CinemaTrack.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CinemaTrack.h
Add GPL header
2009-04-18 17:00:33 +00:00
ColladaManager.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
ColladaManager.h
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
Color.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Decal.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
Decal.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Entity.h
Simplifies random map output, see #782 .
2011-04-16 04:04:06 +00:00
Frustum.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Frustum.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
GameView.cpp
Integrates random maps with Atlas. Fixes #460 .
2011-04-14 04:01:59 +00:00
GameView.h
Remove some unused variable declarations
2011-04-06 00:04:35 +00:00
HFTracer.cpp
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
HFTracer.h
Add some missing consts to arguments.
2010-07-25 14:10:46 +00:00
LightEnv.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
LightEnv.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
LOSTexture.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
LOSTexture.h
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
MapGenerator.cpp
Balances random map resources.
2011-05-04 21:24:25 +00:00
MapGenerator.h
Balances random map resources.
2011-05-04 21:24:25 +00:00
MapIO.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapReader.cpp
Relinquish CPU when running RMS scripts, to speed up loading on single-core machines
2011-04-30 15:18:11 +00:00
MapReader.h
Random maps generated in their own thread, loading GUI is updated with progress.
2011-04-10 05:31:18 +00:00
MapWriter.cpp
ENSURE(0) -> DEBUG_WARN_ERR(ERR::LOGIC) (a bit smaller, and more descriptive)
2011-05-04 12:10:17 +00:00
MapWriter.h
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00
Material.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
Material.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
MaterialManager.cpp
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
MaterialManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
MeshManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
MeshManager.h
refactor path interface:
2011-03-23 13:36:20 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
Model.h
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
ModelAbstract.h
# Minor particle system fixes.
2011-04-29 12:26:31 +00:00
ModelDef.cpp
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ModelDef.h
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ObjectBase.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
ObjectBase.h
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ObjectEntry.cpp
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
2011-04-05 20:32:03 +00:00
ObjectEntry.h
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ObjectManager.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
ObjectManager.h
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
Overlay.h
# Add on-screen health bars
2010-10-02 12:41:29 +00:00
ParticleEmitter.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
ParticleEmitter.h
Fix non-PCH build
2011-05-04 01:17:09 +00:00
ParticleEmitterType.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
ParticleEmitterType.h
# Minor particle system fixes.
2011-04-29 12:26:31 +00:00
ParticleManager.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
ParticleManager.h
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
Patch.cpp
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
Patch.h
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
RenderableObject.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderManager.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
ShaderManager.h
Fix non-PCH build
2011-05-04 01:17:09 +00:00
ShaderProgram.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ShaderProgram.h
Fix non-PCH build
2011-05-04 01:17:09 +00:00
ShaderTechnique.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
ShaderTechnique.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
SkeletonAnim.h
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
SkeletonAnimManager.h
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
2011-02-19 21:24:39 +00:00
Sprite.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Sprite.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Terrain.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Terrain.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
TerrainProperties.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
TerrainProperties.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
TerrainTextureEntry.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
TerrainTextureEntry.h
Be more robust to broken terrain property files.
2011-02-05 13:13:57 +00:00
TerrainTextureManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
TerrainTextureManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Texture.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TextureConverter.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
TextureConverter.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
TextureManager.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
TextureManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
Unit.cpp
Fix entity ID association with animations. Fixes #790 .
2011-04-20 00:04:05 +00:00
Unit.h
Fix entity ID association with animations. Fixes #790 .
2011-04-20 00:04:05 +00:00
UnitAnimation.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
UnitAnimation.h
Fix entity ID association with animations. Fixes #790 .
2011-04-20 00:04:05 +00:00
UnitManager.cpp
Fix GCC 4.6 "set but not used" warnings
2011-04-07 16:34:51 +00:00
UnitManager.h
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
2011-04-02 12:51:42 +00:00