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a9417be899
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History
Enrique
a9417be899
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
...
This was SVN commit r12742.
2012-10-08 00:51:24 +00:00
..
campaigns
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
2012-08-07 18:21:16 +00:00
fauna
This was SVN commit r12324.
2012-08-08 18:50:20 +00:00
flora
/trees
Removes skeletal animated pine tree
2012-09-17 01:05:54 +00:00
geology
Changed a few more decals
2012-09-02 09:10:59 +00:00
particle
Convert actor line endings from CRLF to LF for consistency
2012-04-14 16:43:00 +00:00
props
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
special
Add support for multiple UVs and data driven texture loading. From myconid's patches.
Fixes
#1493
and
fixes
#1497
.
2012-07-23 22:49:46 +00:00
structures
Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
2012-10-08 00:51:24 +00:00
temp
Water and waterfall shaders, materials and examples.
2012-09-08 18:56:13 +00:00
units
A test normal map for units. Causes error though.
2012-10-01 00:01:46 +00:00