Ykkrosh
22dd4dd67b
Maps: Stored non-entity objects in XML instead of PMP, for easier manual editing. Updated existing maps to newest format, so that they can still work. Added undocumented _rewriteMaps() JS function. Also renamed _mem to vmem, and reclassified its undocumentedness as unintentional, since it's reasonably useful. Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc which don't care about progressiveness. main.cpp: re-enabled vfs_display, since it doesn't crash now Vector3D: stopped warning This was SVN commit r2078.
15 lines
635 B
XML
15 lines
635 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
|
|
|
|
<Entity Parent="template_structure_norm_civic_hc">
|
|
<Traits>
|
|
<Id
|
|
civ_code="celt"
|
|
civ="Celts"
|
|
internal_only="false"
|
|
|
|
specific="Addoldy"
|
|
history="Classical Historians gave account to gruesome sacrifices done in dark forest groves. Trees were of great importance to the Celts. The word Druid is closely related to the word for oak. The image of the Gaul’s temple will be a circular oak grove. The image of the Briton’s temple will be a stone megalith, or would that be too cliché?"
|
|
/>
|
|
</Traits>
|
|
<Actor>structures/celt_hc.xml</Actor>
|
|
</Entity> |