Ykkrosh
2790981eae
ObjectBase: removed support for old actor format Various: reduced sometimes-unnecessary header inclusions Atlas: slightly nicer tool and message systems This was SVN commit r2816.
92 lines
1.7 KiB
C++
92 lines
1.7 KiB
C++
#include "precompiled.h"
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#include "MessageHandler.h"
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#include "../GameLoop.h"
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#include "renderer/Renderer.h"
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#include "gui/GUI.h"
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#include "ps/CConsole.h"
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extern int g_xres, g_yres;
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extern void Init_(int argc, char** argv, bool setup_gfx);
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extern void Shutdown_();
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namespace AtlasMessage {
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MESSAGEHANDLER_STR(init)
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{
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oglInit();
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Init_(g_GameLoop->argc, g_GameLoop->argv, false);
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#if OS_WIN
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// HACK (to stop things looking very ugly when scrolling) - should
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// use proper config system.
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if(oglHaveExtension("WGL_EXT_swap_control"))
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wglSwapIntervalEXT(1);
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#endif
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}
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MESSAGEHANDLER_STR(shutdown)
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{
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Shutdown_();
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g_GameLoop->rendering = false;
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}
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MESSAGEHANDLER_STR(exit)
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{
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g_GameLoop->running = false;
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}
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MESSAGEHANDLER_STR(render_enable)
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{
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g_GameLoop->rendering = true;
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}
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MESSAGEHANDLER_STR(render_disable)
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{
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g_GameLoop->rendering = false;
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}
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//////////////////////////////////////////////////////////////////////////
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MESSAGEHANDLER(SetContext)
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{
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g_GameLoop->glContext = msg->context;
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Atlas_GLSetCurrent((void*)g_GameLoop->glContext);
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}
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MESSAGEHANDLER(ResizeScreen)
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{
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g_xres = msg->width;
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g_yres = msg->height;
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if (g_xres <= 2) g_xres = 2; // avoid GL errors caused by invalid sizes
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if (g_yres <= 2) g_yres = 2;
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SViewPort vp = { 0, 0, g_xres, g_yres };
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g_Renderer.SetViewport(vp);
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g_Renderer.Resize(g_xres, g_yres);
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g_GUI.UpdateResolution();
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g_Console->UpdateScreenSize(g_xres, g_yres);
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}
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//////////////////////////////////////////////////////////////////////////
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MESSAGEHANDLER(RenderStyle)
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{
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g_Renderer.SetTerrainRenderMode(msg->wireframe ? EDGED_FACES : SOLID);
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g_Renderer.SetModelRenderMode(msg->wireframe ? EDGED_FACES : SOLID);
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}
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}
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