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gaia
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Animal icons by Mario Machado
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2010-08-16 15:58:40 +00:00 |
other
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This was SVN commit r7997.
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2010-08-18 02:15:59 +00:00 |
special
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
structures
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
units
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Reworked selection details and rank code
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2010-08-17 13:37:46 +00:00 |
template_entity_full.xml
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
template_entity_quasi.xml
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Disable the default slide-down-hills behaviour
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2010-01-27 19:34:58 +00:00 |
template_gaia_flora_bush_berry.xml
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Added <IconSheet></IconSheet> attribute to entities
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2010-07-16 02:45:22 +00:00 |
template_gaia_flora_bush.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_gaia_flora_tree.xml
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This was SVN commit r7846.
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2010-08-05 05:40:47 +00:00 |
template_gaia_flora.xml
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Added <IconSheet></IconSheet> attribute to entities
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2010-07-16 02:45:22 +00:00 |
template_gaia_geo_mineral.xml
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This was SVN commit r7846.
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2010-08-05 05:40:47 +00:00 |
template_gaia_geo_rock.xml
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This was SVN commit r7846.
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2010-08-05 05:40:47 +00:00 |
template_gaia_geo.xml
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Added <IconSheet></IconSheet> attribute to entities
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2010-07-16 02:45:22 +00:00 |
template_gaia.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_civic_civil_centre.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_civic_house.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_civic_temple.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_civic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_defense_scout_tower.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_defense_wall_gate.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_defense_wall_tower.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_defense_wall.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_economic_farmstead.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_structure_economic_market.xml
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This was SVN commit r7991.
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2010-08-17 02:24:47 +00:00 |
template_structure_economic_mill.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_structure_economic.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure_gaia_settlement.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_military_barracks.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_military_dock.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_military_fortress.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_military.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_structure_resource_corral.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_structure_resource_field.xml
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This was SVN commit r7992.
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2010-08-17 02:26:37 +00:00 |
template_structure_resource.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_structure_special.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_structure.xml
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Fix GUI errors on broken entities with no icons. Delete some bogus icon sheet references.
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2010-08-11 10:54:08 +00:00 |
template_unit_cavalry_melee_spearman.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_unit_cavalry_melee_swordsman.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_unit_cavalry_melee.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_cavalry_ranged_archer.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_cavalry_ranged_javelinist.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_cavalry_ranged.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_cavalry.xml
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Tweaked armor and other stats based upon 2 weeks of play testing.
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2010-08-15 04:00:46 +00:00 |
template_unit_fauna_breed_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_breed.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_fauna_fish.xml
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Made Animal AI default to "PASSIVE" if its type was not found
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2010-07-24 20:26:25 +00:00 |
template_unit_fauna_herd_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_herd.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_fauna_hunt_aggressive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_defensive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_skittish.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt_violent.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_hunt.xml
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Update the entity templates to a slightly cleaner format
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2010-04-23 16:07:45 +00:00 |
template_unit_fauna_wild_aggressive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_defensive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_passive.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild_violent.xml
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Extend animal AI to all animals.
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2010-07-20 08:45:09 +00:00 |
template_unit_fauna_wild.xml
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Updated entity template conversion script, to convert population costs and names and civs
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2010-01-24 17:20:23 +00:00 |
template_unit_fauna.xml
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Make animals spend more time eating, to save pathfinding costs
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2010-08-06 22:13:57 +00:00 |
template_unit_hero_cavalry.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_hero_infantry.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_hero_ranged.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_hero.xml
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Tweaked armor and other stats based upon 2 weeks of play testing.
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2010-08-15 04:00:46 +00:00 |
template_unit_infantry_melee_spearman.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_infantry_melee_swordsman.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_infantry_melee.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_infantry_ranged_archer.xml
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# Use more sound effects
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2010-08-10 01:25:24 +00:00 |
template_unit_infantry_ranged_javelinist.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_infantry_ranged_slinger.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_infantry_ranged.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_infantry.xml
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Switch default multiplayer map.
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2010-08-15 12:22:19 +00:00 |
template_unit_mechanical_ship_bireme.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_mechanical_ship_merchant.xml
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Made Animal AI default to "PASSIVE" if its type was not found
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2010-07-24 20:26:25 +00:00 |
template_unit_mechanical_ship_quinquereme.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_mechanical_ship_trireme.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_mechanical_ship.xml
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
template_unit_mechanical_siege_ballista.xml
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This was SVN commit r7973.
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2010-08-15 19:11:39 +00:00 |
template_unit_mechanical_siege_onager.xml
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This was SVN commit r7973.
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2010-08-15 19:11:39 +00:00 |
template_unit_mechanical_siege_ram.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_mechanical_siege.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_mechanical.xml
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
template_unit_super_cavalry.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_super_infantry.xml
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This was SVN commit r7911.
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2010-08-12 02:45:20 +00:00 |
template_unit_super_ranged.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_super_siege.xml
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
template_unit_super.xml
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Fixed bandboxed entity preference code from relying on parsing template names
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2010-08-06 00:29:58 +00:00 |
template_unit_support_female_citizen.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_unit_support_healer.xml
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Edited tooltips.
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2010-08-17 01:13:29 +00:00 |
template_unit_support_trader.xml
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Multiply vision ranges by 4 (convert from tiles to metres)
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2010-07-29 20:26:26 +00:00 |
template_unit_support.xml
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Tweaked armor and other stats based upon 2 weeks of play testing.
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2010-08-15 04:00:46 +00:00 |
template_unit.xml
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This was SVN commit r7911.
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2010-08-12 02:45:20 +00:00 |