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forked from 0ad/0ad
0ad/source/gui/GUIMatrix.cpp
elexis da4e601d8f Move GetDefaultGuiMatrix to a separate file.
The function was located in the wrong file, because it is not logically
related to IGUIObject settings.
The separate file allows the various users to include it without
including the GUIRenderer.

This was SVN commit r22605.
2019-08-04 03:52:00 +00:00

43 lines
1.1 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "GUIMatrix.h"
#include "maths/Matrix3D.h"
extern int g_xres, g_yres;
extern float g_GuiScale;
CMatrix3D GetDefaultGuiMatrix()
{
float xres = g_xres / g_GuiScale;
float yres = g_yres / g_GuiScale;
CMatrix3D m;
m.SetIdentity();
m.Scale(1.0f, -1.f, 1.0f);
m.Translate(0.0f, yres, -1000.0f);
CMatrix3D proj;
proj.SetOrtho(0.f, xres, 0.f, yres, -1.f, 1000.f);
m = proj * m;
return m;
}