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collada
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Fix errors and warnings with optimised builds
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2010-02-03 19:43:39 +00:00 |
dcdt/se
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Fixed one set of annoying DCDT warnings
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2008-07-18 23:49:51 +00:00 |
graphics
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Fix crash when constructing buildings off the edge of the map
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2010-02-12 12:01:46 +00:00 |
gui
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Support <repeat> in the GUI XML files, as a primitive mechanism to simplify the definition of repetitive structures (like lists of buttons)
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2010-02-28 21:36:25 +00:00 |
i18n
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
lib
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export pthread and byte_order functions
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2010-03-01 13:54:33 +00:00 |
maths
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Add/rename header guards
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2010-02-17 23:21:49 +00:00 |
mocks
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
network
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Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
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2010-02-17 23:38:50 +00:00 |
pch
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ps
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Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
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2010-02-18 00:06:50 +00:00 |
renderer
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Fix some rendering glitches
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2010-02-28 21:29:23 +00:00 |
scripting
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Allow GUI scripts to save some data across hotloads
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2010-02-28 21:28:09 +00:00 |
scriptinterface
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Min/max range support in pathfinder
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2010-02-06 20:58:48 +00:00 |
simulation
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fix dehydra warnings (some of which were dangerous pass-user-string-as-format-string vulnerabilities)
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2009-11-07 09:32:19 +00:00 |
simulation2
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Move test cache output into a better place
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2010-02-28 21:22:52 +00:00 |
sound
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Add/rename header guards
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2010-02-17 23:21:49 +00:00 |
tools
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Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
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2010-02-18 00:06:50 +00:00 |
contributors.txt
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Update contributors list
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2010-02-03 20:08:53 +00:00 |
main.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
test_setup.cpp
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Fix missing includes
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2010-01-10 11:31:31 +00:00 |