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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates/template_unit_hero.xml
2010-08-15 04:00:46 +00:00

65 lines
1.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Identity>
<GenericName>Hero</GenericName>
<Classes datatype="tokens">Hero Organic</Classes>
</Identity>
<Minimap>
<Type>hero</Type>
</Minimap>
<Cost>
<BuildTime>60</BuildTime>
<Resources>
<food>100</food>
<metal>250</metal>
</Resources>
</Cost>
<Loot>
<xp>1000</xp>
<food>10</food>
<wood>10</wood>
<stone>10</stone>
<metal>100</metal>
</Loot>
<Health>
<Max>400</Max>
<RegenRate>0.5</RegenRate>
</Health>
<Armour>
<Hack>10.0</Hack>
<Pierce>20.0</Pierce>
<Crush>15.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>16.5</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>40.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<RepeatTime>1500</RepeatTime>
</Melee>
<Charge>
<Hack>120.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>5.0</MaxRange>
<MinRange>0.0</MinRange>
</Charge>
</Attack>
<Vision>
<Range>60</Range>
</Vision>
<Sound>
<SoundGroups>
<attack>attack/weapon/sword.xml</attack>
<death>actor/human/death/death.xml</death>
</SoundGroups>
</Sound>
</Entity>