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interfaces
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
tests
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Formation order queueing. Fixes #592, #593 and #1716.
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2012-12-02 01:52:27 +00:00 |
AIInterface.js
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Various minor optimisations.
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2011-03-03 00:16:14 +00:00 |
AIProxy.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
Armour.js
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Add a Foundation element to the Armour templates for structures.
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2012-08-23 21:22:49 +00:00 |
Attack.js
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Stop a technology from being queued multiple times.
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2012-09-24 20:20:14 +00:00 |
Auras.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Barter.js
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Summary screen: separate barter info for each resource
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2012-08-12 09:12:06 +00:00 |
Builder.js
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Fixes Builder component to allow repairers who can't place new foundations.
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2012-07-03 03:15:39 +00:00 |
BuildingAI.js
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Fix tests. BuildingAI now handles DiplomacyChanged messages.
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2012-11-02 17:20:32 +00:00 |
BuildRestrictions.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
Cost.js
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Cheats ... fixes #1555.
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2012-08-05 14:01:05 +00:00 |
EndGameManager.js
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Adjust diplomacy according to irc discussion. Refs #7.
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2012-11-05 20:16:35 +00:00 |
EntityLimits.js
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Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
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2012-11-07 17:56:14 +00:00 |
Formation.js
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Fix error caused by unit dying while attacking.
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2012-12-02 22:02:36 +00:00 |
Foundation.js
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Added resource used counters that track all non-barter spending. Fixes #1605.
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2012-08-29 05:13:45 +00:00 |
GarrisonHolder.js
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Handle nested garrison holder death properly.
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2012-09-13 22:47:47 +00:00 |
Gate.js
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Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
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2012-08-09 19:06:01 +00:00 |
GuiInterface.js
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Display time cost for walls. Fixes #1740.
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2012-12-02 23:45:34 +00:00 |
Heal.js
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Adds more checks for tech manager before using it. Refs #1377.
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2012-05-04 22:51:14 +00:00 |
Health.js
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Implements SpawnEntityOnDeath property for entities (i.e. rubble). Fixes #1166.
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2012-09-28 22:02:13 +00:00 |
Identity.js
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Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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2012-04-20 17:21:04 +00:00 |
Loot.js
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Implement healing. Fixes #999.
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2012-04-17 20:22:13 +00:00 |
Looter.js
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Trade. Closes #30.
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2012-03-08 20:42:28 +00:00 |
MotionBall.js
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# Add documentation of the entity template XML file format.
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2010-04-23 16:09:03 +00:00 |
Pack.js
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
Player.js
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Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
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2012-11-07 17:56:14 +00:00 |
PlayerManager.js
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Fixes Atlas player panel getting out of sync with simulation. Fixes #927.
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2011-08-22 21:45:39 +00:00 |
ProductionQueue.js
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Rename property. Refs #1717.
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2012-11-25 16:23:59 +00:00 |
Promotion.js
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Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
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2012-05-18 03:58:37 +00:00 |
RallyPoint.js
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Queued orders for rally points. Fixes #1053 and #1211.
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2012-05-24 18:25:31 +00:00 |
ResourceDropsite.js
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# Add resource shuttling.
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2010-11-13 19:15:29 +00:00 |
ResourceGatherer.js
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Fixing an issue.
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2012-08-05 15:04:35 +00:00 |
ResourceSupply.js
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Change gathering behaviour to fix #1353, based on patch by mattlott.
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2012-04-28 19:25:44 +00:00 |
Settlement.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
Sound.js
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Improve performance of full state hash computation, by skipping script components that are known to have no data.
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2011-03-05 22:30:32 +00:00 |
Stamina.js
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Convert all remaining entity template data to new file format.
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2010-05-15 21:07:52 +00:00 |
StatisticsTracker.js
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Add "score" tab in post-game summary. Patch from EMontana. FIxes #1721.
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2012-12-02 15:55:06 +00:00 |
StatusBars.js
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Implements siege packing. Closes #1718.
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2012-12-01 00:34:03 +00:00 |
TechnologyManager.js
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Restructured phase_city techs so that phase_city is auto researched.
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2012-10-14 16:12:22 +00:00 |
TechnologyTemplateManager.js
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Added support for putting technologies in folders. Fixes #1462.
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2012-08-15 22:25:25 +00:00 |
TerritoryDecay.js
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Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
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2012-05-18 03:58:37 +00:00 |
Timer.js
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# Health decay for buildings not in a civ center's territory.
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2011-08-18 20:28:53 +00:00 |
Trader.js
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Allow trading with neutral players.
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2012-11-04 23:01:12 +00:00 |
TrainingRestrictions.js
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Training limits. Limit heroes to one living per player. Allow heroes to be trained again. Closes #1432
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2012-11-07 17:56:14 +00:00 |
UnitAI.js
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Try to fix some warnings. Refs 1746.
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2012-12-03 21:53:37 +00:00 |
UnitMotionFlying.js
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Fix bug with gather-near-position.
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2012-12-02 17:25:23 +00:00 |
WallPiece.js
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Wall placement. Closes #786.
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2012-05-05 19:22:22 +00:00 |
WallSet.js
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Fix some whitespace in scripts
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2012-05-09 12:14:22 +00:00 |