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forked from 0ad/0ad
0ad/binaries/data/mods/public/shaders
Ykkrosh b08e142193 Graphics optimisations and features from eihrul.
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721, based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434).
Reduce shadow swimming effects.

This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
..
model_common_instancing.xml Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
model_common.fp Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
model_common.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
model_common.xml Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
particle_solid.xml # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
particle.fp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
particle.vp # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
particle.xml # Initial version of new particle system. 2011-04-03 19:15:15 +00:00
program.rng # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_color.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_instancing.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_player_instancing.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_player.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid_tex.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.fp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
solid.xml # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_base.xml Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
terrain_blend.xml Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
terrain_common.fp Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
terrain_common.vp # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
terrain_decal.xml Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
water_high.fs Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
water_high.vs Graphics optimisations and features from eihrul. 2011-07-12 23:48:05 +00:00
water_high.xml Splitting Internal with Public 2008-09-18 04:38:42 +00:00