49 lines
1.1 KiB
JavaScript
49 lines
1.1 KiB
JavaScript
var g_AIs; // [ {"id": ..., "data": {"name": ..., "description": ..., ...} }, ... ]
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var g_Callback; // for the OK button
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function init(settings)
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{
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g_Callback = settings.callback;
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g_AIs = [
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{id: "", data: {name: "None", description: "AI will be disabled for this player."}}
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].concat(settings.ais);
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var aiSelection = getGUIObjectByName("aiSelection");
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aiSelection.list = [ ai.data.name for each (ai in g_AIs) ];
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var selected = 0;
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for (var i = 0; i < g_AIs.length; ++i)
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{
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if (g_AIs[i].id == settings.id)
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{
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selected = i;
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break;
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}
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}
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aiSelection.selected = selected;
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}
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function selectAI(idx)
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{
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var id = g_AIs[idx].id;
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var name = g_AIs[idx].data.name;
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var description = g_AIs[idx].data.description;
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getGUIObjectByName("aiDescription").caption = description;
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}
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function returnAI()
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{
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var aiSelection = getGUIObjectByName("aiSelection");
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var idx = aiSelection.selected;
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var id = g_AIs[idx].id;
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var name = g_AIs[idx].data.name;
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// Pop the page before calling the callback, so the callback runs
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// in the parent GUI page's context
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Engine.PopGuiPage();
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g_Callback({"id": id, "name": name});
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}
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