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0ad/binaries/data/mods/public/simulation/templates/other/celt_tavern.xml

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1.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
<Auras>
<Heal>
<Radius>30</Radius>
<Speed>1000</Speed>
</Heal>
</Auras>
<Cost>
<PopulationBonus>10</PopulationBonus>
<BuildTime>200</BuildTime>
<Resources>
<food>0</food>
<wood>100</wood>
<stone>100</stone>
<metal>0</metal>
</Resources>
</Cost>
<Footprint>
<Square width="18.0" depth="18.0"/>
<Height>5.0</Height>
</Footprint>
<Health>
<Max>1500</Max>
</Health>
<Identity>
<Civ>celt</Civ>
<GenericName>Tavern</GenericName>
<SpecificName>Taberna</SpecificName>
<History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
<Tooltip>Add +10 to Population Cap. Recruit fanatics.</Tooltip>
</Identity>
<Obstruction>
<Static width="17.0" depth="17.0"/>
</Obstruction>
<RallyPoint/>
<TerritoryDecay disable=""/>
<TerritoryInfluence>
<Radius>32</Radius>
<Weight>65536</Weight>
</TerritoryInfluence>
<ProductionQueue>
<Entities datatype="tokens">
units/celt_fanatic
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/celts/tavern.xml</Actor>
<FoundationActor>structures/fndn_4x4.xml</FoundationActor>
</VisualActor>
</Entity>